Professional audio editor inside Unity - waveform editing, parametric EQ, spectrum analyser, noise reduction and WAV export. No runtime cost.A professional audio workstation built directly into the Unity Editor.Stop switching between Unity and an external DAW every time an AudioClip needs editing.Audio Forge Pro gives you a focused audio production workflow inside Unity. Edit waveforms, clean recordings, shape sound with parametric EQ, inspect frequency content, remove background noise, batch-process clips, and export production-ready WAV files — without leaving your project.No external DAW. No unnecessary re-importing. No broken AudioClip references.Waveform EditorEdit AudioClips directly inside the Unity Editor with a responsive dual-channel waveform view.Cut, Copy & Paste with full undo supportTrim clips to the selected regionSilence any selected sectionNormalize to 0 dBFS or a custom targetFade In / Fade Out with adjustable selections20-level undo/redo historyClick to position the playheadScroll to zoom through the waveformRight-click drag to select regionsReal-time oscilloscope overlay during playbackWaveforms are rendered using baked Texture2D data, keeping waveform visualization lightweight during editing.8-Band Parametric EQShape the character of your audio with an interactive 8-band parametric equalizer.Drag frequency-response handles directly on the curve to adjust bands visually. Right-drag to control Q/bandwidth.Each band supports:Peak · Low Shelf · High Shelf · Low Pass · High Pass · Notch · All PassIncludes 12 factory presets:FlatVocal PresenceBass BoostAirRoom CorrectionTelephoneWarmPunchyHigh-Pass 80HzLow-Pass 8kHzRemove MudGame SFXApply to Clip performs offline biquad processing directly on the clip's PCM data. An undo snapshot is created before processing so you can safely experiment.Real-Time Spectrum AnalyzerSee exactly what is happening in your audio while it plays.Audio Forge Pro provides live FFT analysis with automatic switching between the active AudioSource and the full AudioListener mix.Logarithmic frequency scale: 20 Hz – 20 kHzdB scale: −90 to 0 dBFSBars, Line and Filled display modesPeak hold with decayCursor readout for frequency and dBFFT sizes from 64 to 8192Six window functions, including Blackman-HarrisUse it to identify excessive low end, harsh frequencies, unwanted peaks, and other problems without leaving Unity.Spectral Noise ReductionClean recordings without sending them through another application.Select a section containing only the unwanted background noise and capture it as a noise profile. Audio Forge Pro then uses spectral subtraction to reduce that noise across the clip or selected region.Three controls give you direct control over the result:Strength — controls the amount of noise reductionSpectral Floor — prevents excessive signal removalSmoothing — reduces musical-noise artifacts between framesNoise reduction is fully integrated with the undo system, so destructive processing remains reversible.WAV ExportExport processed audio directly from the Unity Editor.Export an entire clip or only the current selection with:16-bit PCM32-bit FloatStereo or mono mix-downOptional normalizationExport beside the source AudioClipCustom output folderSave dialogOptional automatic re-import into the Unity ProjectAudio LibraryKeep your project's audio assets organized inside a persistent searchable library.Track AudioClips using:CategoriesTagsFavoritesMetadataSearch and filteringThe library persists across Unity domain reloads and assembly recompiles.Import selected AudioClips from the Project window with a single action.Batch ProcessingProcess multiple AudioClips without repeating the same operation manually.Build a processing pipeline and apply it to the active clip or an entire selection of library assets.Monitor processing through the integrated queue panel and handle large batches from one workspace.Designed for Game Audio WorkflowsAudio Forge Pro is built around a simple principle:If the audio belongs in your Unity project, you shouldn't have to leave Unity to prepare it.Use it for:Game SFXVoice recordingsDialogue cleanupUI soundsAmbienceMusic preparationPrototype audioRapid iterationBatch asset processingTechnical DetailsUnity: 2021.3 LTS or newerRecommended: Unity 2022.3 / 2023.xArchitecture: Editor-onlyRuntime build impact: NoneDependencies: NoneNative plugins: NoneThird-party packages: NoneSource included: 52 C# source filesAssembly Definitions: RuntimeLabs.AudioForge.Runtime + RuntimeLabs.AudioForge.EditorPlatforms: All Unity Editor-supported platformsKeyboard shortcuts: Ctrl+X, Ctrl+C, Ctrl+V, Ctrl+Z, Ctrl+Y, Space, Ctrl+1–4, Ctrl+E and moreWhat's IncludedWaveform RenderingWaveformPeakCacheWaveformTextureBuilderRealtimeWaveformCapturePCM EditingAudioEditBufferAudioEditOperationsAudioEditSnapshotParametric EQParametricEqPanelEqFrequencyResponseRendererAudioMixerEqBridgeSpectrum AnalysisSpectrumCaptureSpectrumRendererSpectrumAnalyserPanelNoise ReductionNoiseProfileSpectralSubtractorNoiseReductionPanelWAV ExportWavExportOperationWavExportPanelWavExportSettingsAudio LibraryAudioLibraryDatabaseAudioClipEntryAudioLibraryPanelBatch ProcessingAudioProcessingManagerProcessingQueuePanelAudio Production Without Leaving UnityEdit. Analyze. Clean. Process. Export.All from one workspace, directly inside the Unity Editor.Unity: 2021.3 LTS or newerRecommended: Unity 2022.3 / 2023.xArchitecture: Editor-onlyRuntime build impact: NoneDependencies: NoneNative plugins: NoneThird-party packages: NonePlatforms: All Unity Editor-supported platformsKeyboard Shortcuts: Ctrl+X, Ctrl+C, Ctrl+V, Ctrl+Z, Ctrl+Y, Space, Ctrl+1–4, Ctrl+E and moreIncluded SystemsWaveform RenderingWaveformPeakCacheWaveformTextureBuilderRealtimeWaveformCapturePCM EditingAudioEditBufferAudioEditOperationsAudioEditSnapshotParametric EQParametricEqPanelEqFrequencyResponseRendererAudioMixerEqBridgeSpectrum AnalysisSpectrumCaptureSpectrumRendererSpectrumAnalyserPanelNoise ReductionNoiseProfileSpectralSubtractorNoiseReductionPanelWAV ExportWavExportOperationWavExportPanelWavExportSettingsAudio LibraryAudioLibraryDatabaseAudioClipEntryAudioLibraryPanelBatch ProcessingAudioProcessingManagerProcessingQueuePanelAudio Production Without Leaving UnityEdit. Analyze. Clean. Process. Export.Everything you need for essential audio preparation, directly inside the Unity Editor.AI tools were used to assist with the development of this package. Claude and/or OpenAI coding tools were used to generate and refine portions of the C# editor scripts and supporting code.The generated code was reviewed, modified, integrated, and tested within Unity. Additional implementation work was performed to define the package architecture, editor workflows, user interface, feature behavior, error handling, Unity API integration, compatibility, and documentation.AI-generated output was not included without review. The final package was assembled and tested as a functional Unity Editor tool.




