Eight hand-textured miniature racing dioramas with collision built in, ready for URP.Built for Universal Render Pipeline (URP) 17.3.0. Requires a URP-enabled project. Materials can be converted to HDRP or Built-in Render Pipeline using Unity's render pipeline conversion tools if required.MiniTrack is a set of eight miniature racing levels built on everyday surfaces — abackyard picnic table, a mechanic's workbench, a ramen bar counter, a kid's playroomfloor. Each one is a complete, self-contained diorama sized for toy-scale vehicles.Every level is a single prefab. Drag it into your scene and drive on it. Collision,materials and static flags are already configured — there is nothing to extract,remap or reassign after import.WHAT'S INCLUDED8 level prefabs:1 Backyard BBQ — long picnic table loaded with burgers, sausages, sauce bottles and a grill station2 Campfire Cookout — evening picnic table with an open cooler-grill and scattered cookware3 Mechanics Workbench — workbench with vise, welding mask, oil cans, saws and hand tools4 Playroom Rally — bright toy floor with a robot, teddy, building blocks, train set and rug5 Ramen Night Market — noodle bar counter with stools, teapot, paper lanterns and bowls6 Teppanyaki Grill — Japanese griddle counter with sushi, hotplate and seating7 Toolshed Trail — tool-covered board with paint cans, handsaw and a worn work surface8 Toybox Night — moodier toy scene with a robot figure and a muted, low-light paletteAlso included:- Demo scene showing all eight levels laid out and labelled- Full documentation (PDF + README)ALREADY SET UP FOR YOU- Non-convex MeshCollider on every mesh, matching the visible silhouette rather than a box- Invisible barrier meshes with renderers disabled — they block the vehicle, draw nothing,and cost no draw calls- URP/Lit materials with base colour and normal maps assigned- Normal maps flagged correctly on import; base colour maps set to sRGB- Static flags configured for batching, GI, occlusion and reflection probes- Prefab Variants of the source FBX, so re-importing a model propagates throughGOOD TO KNOWLighting is baked into the base colour maps. That is what gives these levels theirrich, pre-lit look at very low runtime cost, and it means the light direction isfixed — they are not built for a moving sun or a day/night cycle. Materials usenear-zero smoothness and zero metallic because the specular response is already inthe texture. You can still light the scene normally; extra lights read as additionalillumination on top.Geometry is mobile-friendly at 14k–22k triangles per level. Textures are the heavierside of the budget — 90 of the 101 maps are 2048². If you are targeting mobile, dropMax Size to 1024 in the texture importer.Teppanyaki Grill has no barrier mesh and relies on its visible geometry for collision.Add your own boundary there if you need a hard wall.SUPPORTFull documentation ships inside the package under MiniTrack/Documentation. It coversfolder structure, the collision and barrier setup, performance notes and atroubleshooting table.Number of prefabs: 8Number of meshes: 87Triangles: 141,715 total (13,907 – 22,340 per level)Vertices: 163,376 totalMaterials: 85 (all Universal Render Pipeline/Lit)Textures: 101 PNG — 90 × 2048², 9 × 1024², 2 × 512²Texture types: base colour, normalUV mapping: yes, non-overlappingColliders: 87 non-convex MeshCollidersLOD: noRigging / animation: noneRender pipeline: Universal Render Pipeline (URP 17.3.0)Minimum Unity version: 6000.3.5f1




