Mosque – Realistic Interior & Exterior & Praying Male Human Static Mesh
A detailed, game-ready mosque environment inspired by Islamic, Turkish, Arabic, and Middle Eastern architectural styles.A detailed, game-ready mosque environment inspired by Islamic, Turkish, Arabic, and Middle Eastern architectural styles. Designed for direct use in Unity, the package is suitable for realistic games, mobile games, optimized projects, architectural visualization, virtual environments, cinematics, simulations, and other real-time applications.The package includes a complete mosque exterior, fully modeled interior, environmental assets, vegetation, and a praying Muslim man model. The assets shown in the promotional images are included in the package.The interior features a spacious prayer hall with decorative carpets, a detailed mihrab, minbar, Islamic ornamental elements, stained-glass-style windows, ceiling decorations, lighting fixtures, doors, columns, and traditional mosque details.The exterior features a large central dome, smaller domes, twin minarets, decorative windows, detailed entrances, stone surfaces, Islamic ornaments, and architectural elements inspired by traditional mosque and masjid design.Two Included VersionsThe package includes two versions of the mosque for different performance and gameplay requirements:Full Version – Includes the complete exterior together with the fully accessible and modeled mosque interior. Ideal for explorable environments, first-person and third-person games, cinematics, architectural visualization, and close-up scenes.Exterior Only Version – A closed version of the mosque without interior geometry. This version uses fewer triangles and is ideal for city environments, background buildings, mobile projects, optimized scenes, and situations where players do not need to enter the building.This allows developers to choose between the complete detailed mosque and the lighter exterior-only version depending on the requirements of the scene.Additional Environment AssetsThe package also includes environmental assets used in the promotional scenes, including:SM_MuslimMan_Praying – A praying Muslim man static mesh for mosque interiors and environmental decoration2D tree assetsGrass and surrounding vegetationGround and environmental decoration elementsThe praying man is provided as a static mesh in a fixed prayer pose. It does not include a skeleton, rig, animations, animation controller, or playable character functionality.These additional assets can be used to quickly create complete mosque scenes and surrounding environments.Unity ReadyThe package is prepared for direct use in Unity.The mosque, materials, textures, and included environment assets are organized for easy integration into game projects, allowing developers to quickly place and customize the environment.Suitable for:Unity projectsPC and console gamesMobile gamesFirst-person and third-person gamesOpen-world and city environmentsIslamic and Middle Eastern environmentsTurkish and Arabic-inspired environmentsArchitectural visualizationVirtual toursCinematicsSimulationsSource Files & CustomizationBlender source files are included, giving you greater flexibility to customize the asset according to your project.The mosque can be opened and edited in Blender, allowing you to modify the geometry, materials, textures, colors, and individual architectural elements.Multiple materials and textures have been carefully prepared for different parts of the mosque, making it easier to customize specific sections without redesigning the entire asset.Game Ready & VersatileThe mosque is designed with real-time game use in mind and can be used in both detailed realistic projects and more performance-focused environments.The Full Version is suitable when detailed interiors and close-up exploration are required, while the lighter Exterior Only Version provides a more optimized option for scenes where only the exterior is needed.Main FeaturesGame-ready mosque / masjid environmentUnity readyComplete exterior architectureFully modeled and accessible interiorFull and Exterior Only versions includedOptimized Exterior Only versionBlender source files includedMultiple materials and texturesLarge central dome and smaller domesTwin minaretsDetailed prayer hallMihrab and minbarDecorative Islamic carpetsIslamic ornamental architectureStained-glass-style windowsDecorative ceiling elementsInterior lighting fixturesDetailed entrances and doorsSM_MuslimMan_Praying static mesh included2D trees includedGrass and vegetation includedEnvironmental decoration assets includedSuitable for realistic and optimized projectsSuitable for mobile environments depending on project requirementsSuitable for close-up and distant environment useA flexible and complete Islamic mosque environment for developers looking for a ready-to-use architectural asset for Unity, games, visualization, cinematics, and virtual environments.Everything shown in the promotional environment images is included in the package.GEOMETRY• Use range for multiple assets: On• Total triangles: 43.018• Pack of multiple assets: Yes• Triangles: 122 – 21.132• Quads: 0 – 44• Polygons: 66 – 21.092• Vertices: 78 – 12.367• Total vertices: 27.143• Vertex count verification: SOURCE VERIFIED- SM_MuslimMale_PrayerPose.fbx: 5.261 vertices (source FBX/OBJ control points)- SM_RealisticMosque_Environment.fbx: 78 vertices (source FBX/OBJ control points)- SM_RealisticMosque_ExteriorOnly.fbx: 9.437 vertices (source FBX/OBJ control points)- SM_RealisticMosque_Full.fbx: 12.367 vertices (source FBX/OBJ control points)• Assets: 4• Unique meshes: 4• Includes LODs: No• LODs: 0• Bounding box size: 1,635 – 216,888• Bounding box size X: 1,306 – 140,707• Bounding box size Y: 0,662 – 45,361• Bounding box size Z: 0,726 – 158,696• Has collision: Yes• Collision type: CharacterController, Generated Model Colliders, MeshCollider, SphereColliderMATERIALS AND TEXTURES• Use range for multiple assets: On• Texture resolution: 1.024 – 4.096• Materials: 30• Custom shaders: No• Textures: 57• Normal map orientation: OpenGL (Y+)• UV channels: 2• Clean UV: Manual confirmation• Overlapping UV: Manual confirmation• UDIM: No• UDIM tiles: 0• Vertex colors: No• Scanned: Manual confirmation• Unity material slots: 37INTERACTIVITY AND LOGIC• Contains scripted logic: Yes• Event triggers and interactions: No• C# scripts: 1• Visual scripts: 0• Input methods: Keyboard, Mouse• Scripting language: C#• Logic system: MonoBehaviourSCENES, LEVELS, AND PREFABS• Levels / scenes: 2• Playable levels / scenes: 1• Included in build: Yes• Unity prefab ready: YesPACKAGE CONTENT• Files: 100• 3D models: 4• Unique meshes: 4• Prefabs: 4• Scenes: 2• Materials: 30• Textures: 57• C# scripts: 1• Documentation files: 1SCENES• Mosque_Day_Scene: Assets/Mosque - Realistic Interior & Exterior/Scenes/Mosque_Day_Scene.unity• Mosque_Night_Scene: Assets/Mosque - Realistic Interior & Exterior/Scenes/Mosque_Night_Scene.unityMODEL / MESH STATISTICS• Model count: 4• Mesh count / unique mesh count: 4 / 4• Total triangles: 43.018• Triangle range per mesh: 122 - 21.132• Total vertices: 62.922• Vertex range per mesh: 190 - 31.977• Total submeshes: 37• SM_MuslimMale_PrayerPose.fbx: 1 mesh(es), 5.748 triangles, 5.261 Fab vertices (source), 6.980 render vertices, 1 submeshes, bounds 1,306 x 0,662 x 0,726, 2 UV channel(s), 0 blendshape(s), source topology 0 quads / 5.748 polygons• SM_RealisticMosque_Environment.fbx: 1 mesh(es), 122 triangles, 78 Fab vertices (source), 190 render vertices, 4 submeshes, bounds 140,707 x 45,361 x 158,696, 2 UV channel(s), 0 blendshape(s), source topology 44 quads / 66 polygons• SM_RealisticMosque_ExteriorOnly.fbx: 1 mesh(es), 16.016 triangles, 9.437 Fab vertices (source), 23.775 render vertices, 11 submeshes, bounds 23,853 x 28,807 x 31,214, 2 UV channel(s), 0 blendshape(s), source topology 30 quads / 15.976 polygons• SM_RealisticMosque_Full.fbx: 1 mesh(es), 21.132 triangles, 12.367 Fab vertices (source), 31.977 render vertices, 21 submeshes, bounds 23,853 x 28,9 x 31,214, 2 UV channel(s), 0 blendshape(s), source topology 30 quads / 21.092 polygonsTEXTURES• Texture count: 57• Largest imported source resolution: 4.096 × 4.096 (4K)• Source resolutions: 4K × 43, 2K × 11, 1K × 3• Platform Max Size and compression overrides should be reviewed for each intended target platform.SHADERS• Universal Render Pipeline/Lit: 28 material(s)• Skybox/Panoramic: 2 material(s)RENDERING AND COLLISION• Active render pipeline: URP• Colliders found in scanned prefabs/scenes: 15• CharacterController: 2• MeshCollider: 12• SphereCollider: 1• MeshColliders: 12; convex 0; triggers 0PACKAGE CHECK• No project-asset references outside the selected package folder were detected.• Source package size in the project: 185,83 MB• Analyzed with Unity 6000.3.10f1• Static, read-only scan; runtime performance and compatibility must be verified in representative projects and builds.




