Kryxen Wheel V1 - Gunmetal - Game Ready
KryxenForge Studio
$8.25
$16.50
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Kryxen Wheel V1 - Gunmetal is a high-quality 20-inch game-ready bronze alloy wheel featuring 4 rim variations, 8 tire variations, optimized geometry, multiple LODs, and 4K PBR textures.Kryxen Wheel V1 - Gunmetal – Game ReadyKryxen Wheel V1 - Gunmetal is a high-quality, game-ready 20-inch car wheel created for realistic automotive visualization, racing games, driving simulators, and vehicle customization projects.The model features a detailed bronze alloy wheel paired with a realistic tire, clean topology, optimized geometry, and high-quality 4K PBR textures. Multiple LODs are included to ensure excellent performance in real-time applications while maintaining visual quality at different viewing distances.The package includes 4 rim variations (Clean, Dirty, Used, Used Dirty) and 8 tire variations (Dry, Wet, Dirty, Wet Dirty, Used, Used Wet, Used Dirty, Used Wet Dirty), providing multiple appearance options for different environments and levels of wear.Designed for Unity, this asset is also compatible with Blender, 3ds Max, Maya, and other 3D software.Features20-inch wheelGame-ready assetBronze alloy wheel4 rim variations8 tire variationsCompatible with UnityOptimized mesh for real-time renderingMultiple LODs includedHigh-quality 4K PBR texturesClean topologyUV unwrappedEasy to integrate into existing projectsPerfect for racing games, driving simulators, open-world games, vehicle customization, cinematics, automotive visualization, and product rendering.Built-in Render Pipeline is included.The asset can also be used in URP after converting the materials with Unity's Render Pipeline Converter or by changing the material shader to Universal Render Pipeline/Lit.Number of textures (12 material variations × 3 texture maps)Texture dimensions: 4096 × 4096 (4K)Polygon count of (Kryxen Wheel V1 - Gunmetal): 7525Minimum polygon count LOD3Maximum polygon count LOD0Number of meshes/prefabs: 8UV mapping YesLOD information: 4 LODs (LOD0–LOD3)Types of materials and texture maps: PBR (Base Color, Normal, Roughness, Ambient Occlusion)




