An all-in-one, end-to-end graph-based room creator and dungeon generator.Included:Dungeon Graph Editor ToolUsing Unity's GraphView, you can create and connect nodes together. There are several default node types, but you can create custom nodes as well. Within the DungeonGraphView, there are several settings that allow for plenty of experimentation as far as room layout goes. The room assets are pulled from a specific place in your filespace which you can edit in DungeonFloorManager.cs. You can create and switch between dungeon floors, which will allow you to quickly iterate on level creation.Room Editor Tool:Using 2D Tilemap Editor, you can create rooms just as you would any other sprite-based game, but now you can save the room as a RoomAsset, which is then pulled during generation.Dungeon Graph requires the following packages from Unity Technologies. They are installed by the user via the Unity Package Manager and are not included in this package. Each is governed by the Unity Companion License unless its own package states otherwise.com.unity.addressables Addressablescom.unity.2d.tilemap 2D Tilemapcom.unity.2d.tilemap.extras 2D Tilemap Extrascom.unity.2d.sprite 2D SpriteUnity Companion License:https://unity.com/legal/licenses/unity-companion-licenseUnity Package Manager package licenses are also viewable inside the Editor atWindow > Package Manager, by selecting a package and opening "View licenses".Used Claude to help with asset serialization (RoomAuthoringTool.cs) and building the tools panel (DungeonGraphView.cs)




