This package is composed solely of audio files and simple prefabs. It does not utilize any render pipeline-specific shaders, materials, or visual systems.Water in games needs to do a lot of different things depending on context, and a single recording rarely covers the full range. 344 SFX - Water Elements is a broad collection of water-based sound recordings and designed sounds covering ambient, movement, impact, and atmospheric needs for aquatic environments.The waterphone drones provide long-form atmospheric content, with each running several minutes and covering a variety of tonal characters from calm to unsettling. Hydrophone underwater ambiences recorded in water give a naturalistic, texturally detailed foundation for underwater scenes. Hydrophonic movement recordings cover a large range of underwater motion types across comb, modulated, and pure underwater variants. Doppler pass-bys capture water-based movement across different scales and characters, from slow drifts to high-speed underwater rushes. Impact sounds, designed risers and stingers, and underwater explosions give you the punctuation the movement and ambience content needs.This covers surface-level water environments, underwater exploration, flooded game worlds, sci-fi aquatic designs, and ambient sound design. All sounds are fully metadata tagged and ready for Unity.344 SFX - Water Elements - MetaData344 SFX - Water Elements - DemoTrackProduct details:3 Ambiences36 Bubbles66 Impacts4 Misc18 RisersNumber of Audio Wavs: 127Number of Audio Prefabs:5 Sample Rate / Bit Rate: 48Khz, 24BitDoes Audio Loop: Not Loopable(One Shot Sounds)Supported Development Platforms:. Windows: Yes. Mac: YesDocumentation Link : 344 SFX - Water Elements - MetaData




