This package contains audio files and simple prefabs only. No render pipeline specific shaders, materials, or visual systems are used.A roulette round has a specific sound arc, and every moment of it needs something real behind it. 344 SFX - Roulette Gameplay is a detailed recording library covering the sounds of a roulette table from start to finish, including the wheel, the ball, the markers, and the table surface.The wheel recordings are the core of the library. Full spin-to-stop recordings capture both a large ball and a small ball through their complete journey on the wheel, covering a range of speeds and stopping durations. Marble pick-up sounds capture the moment before the spin. Tossed marble recordings capture the ball bouncing and rocking before it settles. Marble clacking sounds come in a very large number of individual takes for randomization. Table finger sounds cover tapping on both felt and hard surfaces in single, double, and drumming patterns. Metal marker pick-up and placement sounds are covered on three surfaces: felt, card, and poker chip. Small plastic chip slides and throws add the betting interaction. Four stereo casino ambience loops provide busy, quiet, blackjack table, and roulette table backgrounds for environment use.All sounds are fully metadata tagged and ready for Unity.344 SFX - Roulette Gameplay - Metadata344 SFX - Roulette Gameplay - Demo TrackProduct details:Number of Sounds - 187Format - 48kHz, 24-Bit3 Ambience13 Ball PickUp14 Ball Spin14 Ball Toss9 Chip Slide10 Chip Throw25 Finger Tap47 Marble Handling24 Marker PickUp28 Marker PlaceThis package contains only audio files and simple prefabs and has no render‐pipeline dependenciesNumber of Audio Wavs: 187Number of Audio Prefabs: 10Sample Rate / Bit Rate: 48Khz, 24BitDoes Audio Loop: One Shot SoundsSupported Development Platforms:Windows: YesMac: YesDocumentation Link: 344 SFX - Roulette Gameplay - Documentation




