One-key bug reports from your testers: a GIF replay of the last seconds of gameplay, a screenshot, logs and device info — delivered straight to your Discord. No servers, no subscriptions.See what your testers saw.Every indie developer knows this conversation:Tester: "Something weird happened." — You: "What were you doing? Any errors?" — Tester: "I don't remember."PlayReport ends it. Your testers press one key (F8) and you receive a Discord message with everything you need to reproduce the bug:- GIF replay of the last seconds of gameplay — watch the bug happen- Full-resolution screenshot- Recent Console log with stack traces (log.txt)- OS, GPU, resolution, build label- The tester's comment, categorized as Bug / Feedback / OtherAutomatic exception reports. When your game throws an unhandled exception, PlayReport files a bug report by itself — replay included — even if the tester never presses anything.Set up in 2 minutes:1. Paste your Discord webhook URL2. Click "Add PlayReport to scene"3. Press F8 in Play modeWhy PlayReport?- No servers, no subscriptions, no SDK accounts — reports go directly to your Discord via webhook. Your data never touches a third-party backend.- Pure C# — no native plugins, no external dependencies, full source included- Attach your own game state (level, seed, inventory) to every report via a simple API- Tester-facing UI localized in 10 languages, auto-detected from the player's OS- Built-in, URP and HDRP / Legacy Input and Input System / IL2CPP- Settings checker warns about misconfiguration before you buildIntended for playtest builds — reports include a screenshot, log and device info, so tell your testers what is collected.The C# source code for this asset was written with the assistance of an AI coding assistant (Anthropic's Claude). All code was reviewed, tested, and validated by the publisher in the Unity Editor before release. The marketing images were also generated programmatically. No third-party assets or datasets were used.




