A handcrafted voxel battle arena Horizontal for RTS, MOBA, Tower Defense and PvP games. Fully modular, grid-based, optimized, and ready to integrate into Unity URP projects.Compatible Rendering Pipeline:• Universal Render Pipeline (URP)HDRP and Built-in materials are not included by default. The package uses only 18 standard materials, which makes manual conversion to HDRP or Built-in easy if you need it for your project.Voxel Battle Arena HorizontalVoxel Battle Arena Horizontal is a handcrafted voxel-style battlefield designed for strategy and competitive games. Featuring a clean, symmetrical layout and modular construction, it is ideal for RTS, MOBA, Tower Defense, Hero Arena, AI simulations, and multiplayer prototypes.Although the arena is provided as a complete playable scene, every structure is an independent mesh, making it easy to customize, replace, or expand to fit your own gameplay.The entire environment follows a consistent voxel grid, allowing assets to snap together naturally while maintaining a clean and organized workflow.The arena includes defensive towers, bases, bridges, walls, stone paths, a river, and decorative elements, creating a polished battlefield that is ready to integrate into your project.FeaturesHandcrafted competitive arenaFully modular environmentSymmetrical battlefield layoutVoxel art style1x1x1 grid-based constructionReady for RTS and MOBA gameplayEasy to customizeOrganized hierarchyOptimized for real-time gamesURP compatibleIdeal ForRTS GamesMOBA GamesTower DefenseHero ArenaPvP GamesMultiplayer ProjectsAI NavigationStrategy Game PrototypesComplete battle arena sceneFully modular meshesIndependent objects (not a single combined mesh)Combat area size: 22 × 23 Unity unitsGrid size: 1 × 1 × 1Bridge modules: 3 × 1Towers: 1 × 1Castle: 2.5 x 3Total geometry: Approximately 83k trianglesTexture resolutions: 128 × 128 up to 1024 × 1024Meshes: 95Prefabs: 1Textures PNG: 32Materials: 33Size: 40 x 32 mOrganized prefab hierarchyOptimized low-poly voxel geometryDemo scene includedRender Pipeline: Universal Render Pipeline (URP)




