A complete save & load system for Unity. Slots, checkpoints, encryption, thumbnails, and five demo scenes. Zero boilerplate, plug and play.SavePoint handles everything your game needs to save and load, so you can focus on making the game.Drop in a component, tag your fields with [SaveField], and your game state is saved. No subclassing, no hand-wiring, no surprises.Supports multiple save patterns out of the box:• Named save slots with timestamps, thumbnails, and custom metadata• Auto-save on a timer, on quit, or on scene change• Quick-save and quick-load hotkeys (F5 / F9)• Session-only checkpoints for respawn points and mid-level state• Encrypted saves for tamper-resistant player dataScales from a single save slot to a full scrollable save history UI. Five included demo scenes show real patterns you can copy straight into your project.• Drag-and-drop components: SaveSystemBootstrapper, AutoSaver, QuickSave (F5/F9), SaveThumbnail, SaveEventsComponent• [SaveField] attribute + ReflectionSaveable for zero-boilerplate field saving• Implement ISaveable or subclass SaveableEntity for full control• Built-in saveables: Transform, Rigidbody, Animator, AudioSource, ActiveState• ScriptableObjectSaveable for inventories and persistent assets• SaveableSpawner for runtime-spawned objects• Three storage presets: Simple (PlayerPrefs), Standard (disk), Secure (AES-256 encrypted)• JSON and Binary serializers with optional GZip compression• Save slot management: timestamps, playtime, scene name, metadata, PNG thumbnails• CheckpointSystem for session-only saves (respawn points, mid-level state)• Save migration system for version upgrades• Editor Dashboard: browse slots, inspect saveables, find duplicate IDs• Supports Fast Enter Play Mode (Domain Reload off)• Works on Windows, Mac, Linux, iOS, Android, WebGL• Unity 2022.3+, supports legacy Input Manager and new Input SystemClaude (Anthropic) was used as an AI coding assistant during development for code implementation, documentation, and editor tooling. All output was reviewed and approved by the developer.




