A Unity-native IFC parsing and scene reconstruction framework with geometry, metadata, hierarchy, and material pipelines, optimized for large BIM datasets.This is a production-ready Unity IFC solution: stable native parsing, efficient scene building, and smooth editor import workflow. You can load IFC at runtime or import IFC as project assets and instantiate them directly in scenes.The package includes metadata extraction, hierarchy reconstruction, and material/texture support, enabling BIM data to move from static files into real-time visualization and interaction pipelines.Ideal for BIM viewers, digital twins, construction demos, facility operations, and engineering review apps.Key featuresFast IFC loading and Unity mesh generationElement metadata extraction with JSON outputHierarchy reconstruction for scene organizationEdge rendering and sharp-edge filtering for clarityAsync and frame-budgeted build for smoother runtimeTexture-path parsing with auto-UV fallbackRuntime picking-ready foundation for interactionEditor-side IFC import with drag-and-drop instantiationCore technical capabilitiesIFC handle lifecycle and error propagation modelPer-element geometry output: vertices, indices, normals, transformsPer-element semantic output: GUID, type, name, context, properties JSONHierarchy-path extraction and scene-tree reconstructionEdge output with dihedral-angle-based sharp-edge filteringAsync loading and frame-budgeted build to reduce main-thread stallsMaterial color mapping, texture parsing, and cache reuseCoexisting editor import and runtime loading pipelines




