Add NVIDIA Reflex low-latency support to Unity URP on Windows x64 with ready-to-use frame pacing, latency markers, diagnostics, demo content, and fully editable C# and C++ source.System Requirements:NVIDIA GPUDirectX 11/DirectX 12Win10 20H1 (version 2004 - 10.0.19041) or newerLatest graphics driver recommended, it must be 512.15 or newer.PlaceholderGames Reflex integrates NVIDIA Reflex low-latency functionality into Windows x64 Unity projects using the Universal Render Pipeline.It is intended for developers who want to reduce avoidable CPU-to-GPU render-queue latency without implementing Unity native graphics interop, Direct3D device discovery, NVAPI bindings, frame pacing, and Reflex markers from scratch.Source-code disclosureNo source code in this package is obfuscated.Both managed scripts are supplied as readable, editable .cs files in the PlaceholderGames.Reflex namespace. The Windows native plugin is supplied as a precompiled DLL for convenience, and its readable, editable C++ source file (UnityReflexPlugin.cpp) is also included. Users can inspect, modify, extend, or rebuild the integration.CompatibilityTested Unity version: Unity 6000.3.14f1 (Unity 6.3).Tested render pipeline: Universal Render Pipeline 17.3.0.Target platform: Windows x64 Unity Editor and Windows x64 standalone player.CPU architecture: x86_64.Graphics APIs: Direct3D 11 and Direct3D 12.Hardware: NVIDIA GPU and driver combination supporting the required NVIDIA Reflex/NVAPI functions.Driver requirement: working NVIDIA display driver providing NVAPI. Use a current driver compatible with the target GPU.Managed runtime: standard Unity C# and Unity/.NET APIs.




