Procedural Lightning & Electricity VFX | Shader System
AA Interactive
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$43.99
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High-performance, zero-GC procedural lightning mesh generator & cross-pipeline HDR shader system. Easy script API.Works out-of-the-box on Built-in, URP, and HDRP using a custom universal additive emissive shader. No manual pipeline upgrades required!For best visuals: • Enable Allow HDR on your Main Camera. • Enable Bloom in your Post-Processing volume for realistic glowing effects.The package includes an Inspector diagnostics tool to automatically verify your HDR/Pipeline setup.Create beautiful, optimized, and dynamic electricity effects in seconds.Procedural Lightning & Electricity VFX is an industry-grade, highly performant generator and shader system designed to render electric discharges, plasma arcs, and surface-crawling energy currents. Unlike standard CPU-heavy LineRenderers or heavy particle emitters, this system procedurally constructs and batches dynamic meshes at runtime, delivering AA/AAA quality visuals with minimal draw calls and a 100% Zero-GC memory footprint.Whether you need a simple storm strike, a dynamic sci-fi plasma shield, or electricity crawling across complex 3D meshes (like characters, weapons, or terrain), this package handles it out-of-the-box.🔥 UNIVERSAL RENDER PIPELINE SUPPORTFeaturing a custom, highly stable additive emissive shader (CG unlit), the system runs out-of-the-box on:• Built-in Render Pipeline (Standard)• Universal Render Pipeline (URP)• High Definition Render Pipeline (HDRP)Also includes a built-in Setup Diagnostics panel that verifies camera HDR status and Post-Processing layers with one-click resolution.⚡ ADVANCED GENERATION MODES1. Bolt Mode: Classic branching lightning strikes connecting dynamic endpoints or moving transforms.2. Orb Mode: Spherical plasma shield energy fields with outward-reaching filaments.3. Orb 2 Mode: Dual overlapping spherical loops for advanced reactors and vortex effects.4. Surface Crawler Mode: Builds a spatial vertex-linking network on any mesh or child hierarchy, allowing electric currents to crawl and jump across geometry.⚙️ DECOUPLED ESCAPING DISCHARGESAdd detail to your climbing currents with escaping discharges that shoot outward from the main mesh body. Control speed, curvature, branching, and enable ground attraction physics that snap arcs to nearby colliders automatically using LayerMask filters.🔊 PROCEDURAL SOUND DSPIncludes a real-time procedural audio wave synthesizer. Generates authentic lightning snaps and rumbles dynamically using DSP algorithms, complete with Speed of Sound delay propagation calculations.FEATURES:- 100% Zero-GC runtime memory allocations (zero garbage collection overhead).- Highly batched custom mesh builder reducing draw calls to 2 (core + glow mesh).- 4 Generation Modes: Bolt, Orb, Orb 2, and Mesh Surface Crawler.- Decoupled escaping sparks system with custom speed, curvature, and branching.- Collision/Raycast-based ground attraction physics.- Real-time procedural DSP sound generator (crack and rumble envelopes).- Custom boxed inspector displaying context-sensitive settings.- Camera HDR Setup Wizard & Setup Diagnostics overlay.- Complete documentation included (HTML format with vector icons).COMPATIBILITY & SPECIFICATIONS:- Supported pipelines: Built-in Render Pipeline, URP, and HDRP.- Unity Versions: Unity 2021.3 LTS, 2022.3 LTS, Unity 6, and higher.- Memory overhead: Zero runtime heap allocations.- Prefab pre-warming support via singleton manager.




