Advanced Optimization Kit Pro
Circlesgames(assets department)
$54.45
$108.90
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Nine-phase, review-first optimization toolkit for Unity. Scan, diagnose, fix, and prove performance improvements with structured scanners, runtime tools, adaptive quality, and session recording.You can use this tool with all SRP, but where shaders are needed, it won't work. My default supported SRP is URP; aside from that, the tool is 96% usable by all SRP.Advanced Optimization Pro KitLooking for FAQNine-phase, review-first optimization pipeline for UnityStop guessing. Start proving.Most optimization tools promise magic. This one gives you a clear, repeatable process: scan → understand → change safely → measure → prove.Built for intermediate and advanced Unity developers who know that real performance work is more than green numbers. You need to know exactly what changed, why it changed, and whether the game still feels right afterward.What you getA complete nine-phase optimization pipeline:Phase 1 – Deep project scanners (textures, meshes, audio, particles, scripts, shaders, materials, memory, lighting, UI, physics, hierarchy, duplicates, import rules, and more)Phase 2 – Runtime culling, world streaming, and loaded-world controlPhase 3 – Visual optimization tools (LOD, impostors, billboards, mesh & texture helpers, instancing advice)Phase 4 – Project-wide quality profiles and build quality checksPhase 5 – Runtime quality presets for in-game menus and device tiersPhase 6 – Adaptive quality system, live profiler overlay, and memory watchdogPhase 7 – Project profiling and advisor workflowsPhase 8 – Benchmarking and advanced runtime modes (optional DOTS path)Phase 9 – Performance session recording, heatmaps, trails, spike investigation, and regression proofCore workflowCreate a project snapshot before any risky changeRun Phase 1 scanners or the health dashboardInspect the actual objects and assets causing costFix the highest-impact issues firstRe-scan and compare resultsValidate with runtime overlays, adaptive quality, and performance sessionsExport reports for planning, handoff, or proofWhy developers trust itReal snapshot & recovery system before you touch production contentEvery scanner is timed and produces structured, reviewable issuesAdaptive Quality uses hysteresis, cooldowns, and automatic restore-on-disableClean Editor/Runtime separation via assembly definitionsOffline documentation and sample scenes includedWhat this is not:This is not a blind auto-optimizer. It is not a replacement for the Unity Profiler.It is a professional toolkit for developers who want control, clarity, and proof.CompatibilityOfficially tested on Unity 2022.3 LTS and Unity 6000.x. Legacy support for 2021.3 LTS where possible. Works with Built-in, URP, and HDRP. Optional packages (Addressables, Burst, DOTS) can be used when needed — nothing is forced.Nine-phase optimization pipelineCentral dashboard and phase navigationRecovery and snapshot toolsBuild report analyzerDevice tier presetsProfiling harnessPerformance checklist exportBroad Phase 1 scanner libraryTexture, mesh, audio, animation, physics, memory, particle, prefab, scene, script, shader, material, lighting, and structure scannersAdvanced scanners for draw calls, overdraw, duplicate assets, occlusion, navigation, bounds/culling, transform hierarchy, import rules, canvas/UI cost, post-processing, shader variants, reflection probes/GI, Addressables/Resources, and budget targetsMissing scripts toolsNetwork payload advisorRegression checkerRuntime culling managerCulling profiles and overridesWorld streaming toolsStatic scene chunk builderRuntime streaming debug overlayLOD, impostor, billboard, mesh, and texture toolsInstancing adviserQuality profiles and build quality workflowRuntime quality controller and presetsAdaptive quality managerRuntime profiler overlayMemory watchdogProject profile and advisor toolsBenchmark runner and benchmark profilesGPU culling and GPU instance groupingOptional DOTS/Entities workflowPhase 9 session recorderTrails and heatmap recordingSpike investigation and regression proof workflowsReport/export supportDemo/playground scene generationOffline documentationOfficially tested on Unity 2022.3 LTS and Unity 6000.xLegacy support for Unity 2021.3 LTS where possibleCompatible with Built-in, URP, and HDRPAI was used as a development assistant to brainstorm ideas, generate initial implementations, write code comments, and improve documentation grammar and spelling. All final architecture decisions, script refactoring, and production quality were directed and controlled by the developer.

