Complete 3D dark-circus horror template for Unity 6. Features plug-and-play AI enemies, unique URP stealth/hiding mechanics, physics projectiles, and 140+ modular environment prefabs.Recommended Unity Version: Compatible with Unity 2022.3 LTS, Unity 2023, and fully tested on Unity 6 (utilizing the New Input System and static state reset optimizations for fast play mode entering).Clown Horror Kit is a fully configured package of C# scripts and 3D assets designed specifically for developers looking to build atmospheric, retro, or analog horror games in first or third-person perspectives.The package features a gritty, highly-textured low-poly visual style, perfect for maintaining high performance while maximizing tension. Everything is highly modular, customizable, and optimized to drag-and-drop directly into Unity 6.Key Value Propositions:Advanced Stealth & Hiding Mechanics: A custom-coded system allowing players to hide inside environmental props (wooden crates, giant shoes, popcorn bags, top hats). While inside, the prop transitions to a native transparent URP Lit material featuring a halftone dot texture ("Mat_HistorietaDefault"). Leveraging its alpha channel and Alpha Clipping thresholds, it renders a stylized semi-transparent black pattern with see-through holes, allowing players to peek outside while remaining fully hidden from enemy AI detection.Battle-Ready Enemy AI: Features two distinct fully-rigged enemies (a Humanoid Clown and a Floating Clown Head) driven by robust C# state-machine logic. They support 15 essential animations, NavMesh pathfinding, multi-tier attack colliders, and impact reaction states.Dynamic Jumpscares (Mystery Boxes): Built-in surprise boxes using dual-collider proximity triggers and randomized timelines to keep players on edge.Combat & Inventory Basics: Pick up collectible hammers distributed throughout the level and throw them as physics-based parabolic projectiles with custom speed and damage parameters.Selected Category: 3D / Characters or 3D / EnvironmentsNumber of Textures: 60+ High-quality textures (Albedo, Normal Maps, composite Metallic/Smoothness/Occlusion maps, and opacity maps with dedicated alpha channels).Texture Dimensions: 2048 x 2048 pxPolygon Count of Featured Models (Actual Triangles):Humanoid Clown (Payasox): 43,280 triangles (21,640 faces / 22,294 vertices).Floating Clown Head (Cabezaxpayasoxx): 7,684 triangles (3,842 faces / 3,928 vertices).Clown Shoes (Zapato.009): 828 triangles (414 faces / 428 vertices).Popcorn Bags (Bolsa de palomitas.008): 500 triangles (250 faces / 282 vertices).Fire Hoops (Aro3.010): 520 triangles (260 faces / 300 vertices).Surprise Box Prefab (CajasSorpresa.005): 1,396 triangles (698 faces / 706 vertices).Wooden Crates (Cajademadera.010): 528 triangles (264 faces / 296 vertices).Giant Hats (Sombrero.005): 252 triangles (126 faces / 128 vertices).Modular Walls (Pared.040): 240 triangles (120 faces / 122 vertices).Modular Floors (Suelo.033): 240 triangles (120 faces / 122 vertices).Minimum Polygon Count: 240 triangles (basic modular walls and floors).Maximum Polygon Count: 43,280 triangles (humanoid clown character with weapon).Number of Meshes/Prefabs: 140+ Prefabs (33 floors, 40 walls, 13 surprise boxes, 9 popcorn bags, 9 fire hoops, 8 giant hats, 9 clown shoes, 9 wooden crates, projectile variants, and 2 fully-configured enemy AI prefabs).Rigging: Yes (Humanoid Clown with "Clown Skeleton" and Floating Head with "CabezaxpayasoxEsqueleto" hierarchies set up as Generic Rigs).Animation Count: 15 key animations per character.Animation List: Idle (Static), Walk, Walk_slowly, Run, Observing, Crouch, Jump, Impact_Right, Impact_Left, Attack, Quick_Attack, Very_Slow_Attack, Fake_Death, Teleport, Death.UV Mapping: Yes (All meshes are fully unwrapped with support for Lightmap UV generation).LOD Information: NoMaterial Types & Texture Maps: Standard URP (Universal Render Pipeline/Lit) materials utilizing a PBR workflow (Base Map, Normal Map, Metallic/Smoothness). The specialized hiding material is configured as a Transparent/Alpha-Blended material with double-sided rendering (Render Face: Both) and active Alpha Clipping (threshold 0.68), using a custom halftone texture with an embedded alpha channel to create a stylized, semi-transparent black mesh grid effect.AI Usage Disclosure:Code & Programming: AI tools were used as a development assistant to optimize and structure the complex state-machine logic of the enemy AI (ClownEnemy.cs), helping refine parabolic trajectory calculations for projectile throwing and implementing script lifecycle compatibility best practices for Unity 6.Art & Textures: (Optional - delete if not applicable) Generative AI tools were used during the early concept art stage or to refine details in the 2048x2048 textures of the humanoid clown and circus props, followed by a manual 3D workflow to generate physical Normal and Ambient Occlusion maps.




