AAA 1950 Korean War 3D character asset pack, featuring 17 fully animated characters for Chinese People's Volunteer Army, US Army, North Korean Army, South Korean Army and North Korean civiliansit is compatible with versions that support the Unity Shader Graph URP pipeline.Korean War 1950 3D Characters made by professional artists with Hollywood-level quality standards. The pack includes 17 rigged and animated character models covering all key factions and civilian roles: Chinese People's Volunteer Army soldiers, United States Army soldiers, North Korean People's Army soldiers, Republic of Korea Army soldiers, and North Korean civilian characters.It is made with high attention to historical uniform accuracy and visual quality. Everything in the pack is exactly the same as advertised in renders and showcase video. Each character comes fully rigged with a complete set of core gameplay animations, ready to drop directly into your project to build Korean War game levels, populate battlefields or create cinematic cutscenes.Included Asset Categories:- Chinese People's Volunteer Army: Multiple soldier variants with period-accurate uniforms and equipment- United States Army: US infantry soldier models with authentic 1950s military gear- North Korean People's Army (KPA): North Korean soldier variants- Republic of Korea Army (ROK): South Korean soldier models- North Korean Civilians: Civilian character models for populating villages and non-combat scenes- Full Animation Set: Every character includes 6 core animations ready for immediate use: Idle, Idle variant, Attack, Death, Hit reaction, Run, Walk- Demo Scene: Pre-built showcase scene demonstrating all characters and animationsCustom PBR Shader:This pack uses the same dedicated ShaderGraph-based PBR shader as the Korean War Scene Pack, optimized for URP. It uses an efficient packed Mask texture workflow to keep performance high while maintaining AAA visual quality:- Red Channel (R): Metallic map controls metalness response- Green Channel (G): Roughness map controls surface smoothness- Blue Channel (B): Ambient Occlusion (AO) adds contact shadow detailAdditional parameters allow fine-tuning of normal strength, emission and alpha clipping directly in the material inspector. Full compatibility with all assets in the Korean War 3D Environment pack.Perfect for historical war games, military simulations, documentary films, interactive history projects and cutscene cinematics set during the 1950 Korean War.WebSite: `https://kop098.github.io/igdmaster/` Discord: igdmasterTechnical Support: `https://discord.gg/dzJzhaCeUg`Number of meshes/prefabs: 17Poly Count: ~20,000 average (range 500 - 2,000)UV mapping: YesNumber of Materials: 49Number of Textures:187+Texture Resolutions: 1024×1024, 512×512Types of materials and texture maps: PBR (Metallic/Roughness workflow)




