Create meshes similar to using clay on a Potter's wheel, by specificying a profile curve.This asset turns a 2D curve into a 3D mesh using the profile defined in the curve. The curve direction can also be reversed for part of the mesh, creating convex meshes like bowls, water features, etc.Meshes can also be automatically floored and capped if the radius curve does not start or end at 0. Seam-vertices are duplicated to allow a proper UV layout, while the floor and cap UVs are separated for improved texturing.The normals of seam-vertices are averaged to provide seamless visuals.Automatic Floor/CapSeamless NormalsAutomatic UV LayoutVarious settings to cater for different LODs




