Scan, analyze, and optimize scene textures and models from one powerful Unity Editor window.Scene Optimizer Pro is an Editor-only tool and is independent of the active render pipeline. It has been tested with Built-in Render Pipeline, URP, HDRP, and Unity 6 projects.The package does not add runtime components, shaders, materials, or player-build dependencies. All functionality runs entirely within the Unity Editor.No third-party packages are required.🚀 Scene Optimizer ProScene Optimizer Pro is a professional Unity Editor tool for analyzing and optimizing the textures and 3D models used in your scene.Designed for developers, technical artists, and production teams, it provides a centralized workspace for reviewing asset memory usage, compression settings, mesh statistics, optimization opportunities, and projected savings across an entire scene.📊 Understand Your SceneGet a clear overview of:🖼 Texture memory usage📦 Disk footprint🎯 Compression formats🧩 Mesh complexity📈 Projected optimization savings⚠️ Potential performance issuesAll information is presented in a single workflow-oriented interface, making it easy to evaluate the assets that have the greatest impact on memory and build size.⚡ Optimize FasterApply optimization settings across multiple assets using built-in presets for:📱 Android🍎 iOS🖥 PCPreview projected results before applying changes and restore original settings at any time using the integrated backup and revert system.👥 Built for Production TeamsScene Optimizer Pro helps teams maintain consistent asset quality standards throughout development.Useful for:Mobile game optimizationVR and AR projectsBuild preparationAsset reviewsTechnical art workflowsPerformance validation🛠 Developer Friendly✅ Editor-only implementation✅ Zero runtime overhead✅ No third-party dependencies✅ Unity Undo support🎮 CompatibilitySupports Unity 2019.4 LTS, 2020.3 LTS, 2021.3 LTS, 2022.3 LTS, 2023 LTS, and Unity 6 (6000.x).🔍 Scene AnalysisOne-click scanning of the active sceneDetection of textures used by renderers, terrain, UI, sprites, and lightmapsAnalysis of imported and procedural meshesAsset-level memory and size reporting🖼 Texture Analysis & OptimizationGPU memory estimationDisk size analysisCompression format inspectionMipmap status reportingProjected optimized size estimatesPotential memory saving calculationsSupported Texture CategoriesRegular TexturesNormal MapsLightmapsUI TexturesSprites📱 Platform OptimizationBuilt-in optimization workflows for:Android (ASTC / ETC2)iOS (ASTC)PC (BC7 / DXT)Includes Low, Medium, and High quality presets with platform-aware format validation.📦 Model AnalysisVertex count reportingTriangle count reportingRuntime memory estimationMesh compression analysisRead/Write flag inspectionDisk size reportingIncludes Mobile Optimal, PC Quality, and Development presets.🚨 Optimization InsightsPrioritized issue detectionCritical, Warning, and Info severity levelsEstimated savings per recommendationScene-wide optimization summary🛡 Workflow & SafetyFull backup of original import settingsOne-click Revert All functionalityUnity Undo integrationAsync asset previewsSafe asset selection and pinging💻 Technical InformationEditor-only toolNo runtime impactNo external packages requiredCompatible with projects using or not using the Legacy UI package✅ Tested Unity VersionsUnity 2019.4 LTSUnity 2020.3 LTSUnity 2021.3 LTSUnity 2022.3 LTSUnity 2023 LTSUnity 6 (6000.x)





