Capture isolated GameObjects and UI as shippable stills and animations — scene-safe, deterministic, and pixel-perfect to the preview.ObjectShot auto-detects your project's active render pipeline (Built-in, URP, HDRP) automatically — no manual setup. All workflows, render modes, and Shadow Catcher work identically across all three. Verified on Unity 2022.3, 6000.0, and 6000.3 LTS. Switch pipelines? Regenerate the optional sample scene (Window ▸ ObjectShot ▸ Generate Sample Scene).ObjectShot turns any GameObject or UI hierarchy into a clean, shippable image or animation — without ever touching your scene.Frame your subject by moving the view, see exactly what you'll get in the live preview, and export. The preview is the export: the pixels you see are the pixels you ship. ObjectShot runs entirely in the Editor — there is no runtime component and zero runtime cost.Two modes, four workflowsSingle Image — one composed capture of your target.Contact Sheet — a multi-angle grid of the same target (front, back, sides, top, iso, or your own angles).Turntable — a smooth 360° spin, captured without entering Play mode.Live Capture — record an isolated animation while the game plays, with the rest of the scene excluded.Built for productionScene-safe by design. Capture runs against an internal cloned world — no transform, layer, or component changes to your live scene, ever.Preview equals export. What you see is what you get, every time.Deterministic output. Explicit, repeatable file paths, names, formats, and collision handling — friendly to version control and automation.Professional defaults. The first result already looks shippable: studio lighting, sensible framing, clean backgrounds.FormatsStills: PNG, JPG, WebP, TGA (with alpha where the format supports it).Animations: APNG, GIF, animated WebP, Sprite Sheet, Image Sequence.Every render pipelineWorks on the Built-in Render Pipeline, URP, and HDRP — no pipeline-specific setup.MoreTransparent / solid / gradient backgrounds · render modes (full color, silhouette, outline) · shadow catcher · built-in and custom presets · batch export · one-click clipboard copy (Windows & macOS) · post-export Unity import-profile application · Prefab-Stage capture · a generated sample scene to explore every feature.Note: ObjectShot does not capture particle systems — particle effects are temporal and fall outside its isolated-snapshot model.Editor-only. Zero runtime dependencies. Requires Unity UI (com.unity.ugui).Capture isolated 3D objects and UI hierarchies — scene-safe, never mutating your sceneSingle Image, Contact Sheet, Turntable, and Live Capture workflowsStill export: PNG, JPG, WebP, TGA · Animation export: APNG, GIF, animated WebP, Sprite Sheet, Image SequenceBuilt-in, URP, and HDRP support with no extra setupTransparent, solid, and gradient backgrounds; silhouette and outline render modes; shadow catcherPreview equals export — deterministic, collision-safe file outputBuilt-in + custom presets, batch export, clipboard copy, post-export import profiles, Prefab-Stage captureEditor-only, zero runtime impactAn AI coding assistant helped write and test the editor C# code and draft the docs, all human-reviewed. No AI-generated assets are bundled — it's editor-only C# and the listing media is captured from the tool.





