Automate repeatable Unity builds with reusable profiles, preflight validation, multi-platform queues, post-processing, and CI.Turn fragile manual build settings into repeatable build workflows.Build Master is an editor-only build automation toolkit for creating consistent local and CI builds. Configure a reusable profile once, validate the complete build plan, and produce releases without repeatedly changing Unity Build Settings and Player Settings by hand.Create separate profiles for development, QA, demo, store, and release builds. Each profile can define its target platform, scenes, Player Settings, scripting options, versioning policy, output path, custom scripting symbols, and post-build actions.Key benefits:• Reusable ScriptableObject build profiles that work well with source control• Preflight validation before Unity starts the build• Sequential multi-profile and multi-platform build queues• Windows, Linux, macOS, Android™ APK/AAB, WebGL, and iOS support• Configurable semantic, date-based, Git-based, and custom versioning• Safe temporary Player Settings changes with automatic restoration• Output path templates with tokens, previews, and safety checks• Built-in build-info, SHA-256 checksum, release notes, copy, cleanup, and custom method steps• Optional Addressables integration• Local build history with JSON and Markdown reports• Batchmode command-line interface for CI pipelines• Public extension interfaces for custom validation and build steps• Secure Android signing through environment variables or temporary session values• Complete searchable offline documentation inside the Unity EditorBuild Master contains no runtime code and adds no overhead to the final player. It requires no registration, telemetry, DRM, web service, or mandatory third-party package.Whether you are a solo developer maintaining several release configurations or a team standardizing local and automated builds, Build Master helps make every build easier to reproduce, validate, and diagnose.SupportDiscord community and ticket support.Email: help@aisencorporation.comWe provide timely assistance and will correct reproducible issues.Features:• Persistent, source-control-friendly ScriptableObject build profiles• Development, QA, Demo, and Release configurations• Ordered scene management with Build Settings fallback• Player Settings, scripting backend, API compatibility, code stripping, and define symbol overrides• Sequential multi-profile build queue with automatic platform switching and restoration• Strict preflight validation for scenes, modules, output paths, signing settings, compiler state, and pipeline actions• Manual, semantic, build-number, date-based, Git commit-based, and custom versioning modes• Success-only version commits• Tokenized output directory and file-name templates• Clean output and Unity clean-build options• Optional Addressables build step• build-info.json generation• SHA-256 checksum generation• Markdown build notes• Post-build file copy and safe cleanup actions• Custom pre-build and post-build Editor methods• JSON and Markdown build reports• Local build history• Password-free interrupted-build recovery snapshots• Batchmode CLI with deterministic exit codes and profile selection by name or persistent ID• Public extension interfaces for custom validation, pre-build, post-build, and lifecycle processors• Android signing secrets supported through environment variables• Full C# source code includedSupported OS: Cross-platform (Android™, Windows, iOS, Linux, WebGL and etc.).Link to documentation: Offline inside the project (Built-in).





