ChipForge — Procedural Retro SFX & Music (Zero Audio Files)
schnurbusch
$21.99
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Retro chiptune SFX and looping music, generated entirely at runtime. No audio files, no dependencies. Tweak sounds in the inspector with live preview — ideal for game jams and tiny mobile builds.Every sound. Zero audio files.ChipForge synthesizes retro-style sound effects and music directly on the device. Sounds are small data assets you tweak in the inspector and preview instantly — without entering play mode.Made for game jammers, prototypers and solo devs without a sound budget — anyone who wants a fully controllable audio layer with zero asset weight.One line of code: SfxPlayer.Play(recipe); — no scene setup, no prefabs, no dependencies. Full C# source included. Tested on Windows and Android.5 waveforms: sine, square, triangle, saw, noise12 ready-made SFX presets (Coin, Jump, Laser, Explosion, Fanfare and more)6 music mood presets as seamless loops (Menu, Calm, Chill, Dark, Epic, Energetic)Automatic crossfade between music moodsLive inspector preview — design sounds without entering play modeOne-line API: SfxPlayer.Play(recipe) and MusicPlayer.Play(mood)Volume and mute persistence built inRenders at the device sample rate (no silent clips on 48 kHz Android)No audio files, no dependencies — full C# source includedThe C# source code was developed with the help of an AI coding assistant (Anthropic's Claude) for writing, reviewing and refactoring the scripts. All sound effects and music are produced by hand-written DSP code (oscillators, envelopes, chord and arpeggio logic) — no generative AI models were used to create any audio, and the package contains no audio files. The documentation and store text were also drafted with AI assistance. All AI-assisted code and text were reviewed and tested by the author.





