An intuitive Editor utility to batch copy data from GameObjects and paste it onto ScriptableObjects. Eliminate tedious manual entry and streamline your workflow.Manually replicating scene data into a data-driven architecture is a major workflow bottleneck. Accessed seamlessly via Windows > GameObject To ScriptableObjects Copier, this lightweight Editor window bridges the gap between your scene layout and project files, allowing you to map and transfer properties instantly.Whether you are converting enemy prototypes into data templates, turning level hazards into persistent assets, or mass-configuring item stats from the hierarchy, this tool keeps you in your creative flow state.Key Benefits:Save Hours of Production Time: Stop clicking through the Inspector one by one to copy values.Reduce Human Error: Eliminate typos and missed fields caused by repetitive manual work.Real-time Feedback: Keep track of your transfers instantly with clear status logs displayed right inside the editor window and the Unity Console.Access Path: Open via Windows/GameObject To ScriptableObjects CopierData Validation: Strict type-matching engine requires lists to contain identical data types for clean mapping.List Constraints: Operates on safe, 1:1 matching logic—requiring the GameObject list length and ScriptableObject list length to be identical before executing.Dual Logging System: Outputs real-time feedback, success tracks, and validation warnings simultaneously to both the Unity Console and an in-window log panel.No Runtime Overhead: Fully isolated to the Editor pipeline; zero impact on your build size or game performance.Supported Unity Versions: Compatible with Unity 2021.3 LTS, 2022.3 LTS, and Unity 6+.





