VS Controller: Best FPS Controller Mobile/PC & Interaction System
Vip's Studio
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VS Controller - more than FPS Controller, it’s a complete platform for first-person games.This asset is compatible with all render pipelines. When using Universal Render Pipeline (URP), most materials may need to be switched to the Lit shader for correct display.VS Controller it's complete platform for creating first-person games across a many of genres. With it, you can design and customize interactions with the environment, build mechanisms and traps, fine-tune sounds and surface physics, and even develop entirely new game modes. Everything will be limited only by your imagination.Not sure? Try the demo:WebGLAPKIOSLinks and connections:Official WebsiteYouTubeDocumentationAbout Asset:☑️ Controller. We designed the system to be as simple and flexible as possible, built around a small number of streamlined classes. This makes setup quick, intuitive, and highly adaptable. It’s fully compatible with both PC and mobile controls, switching seamlessly with just one click, so you can natively develop your projects across multiple platforms. Key Features:Full Movement (Move, Sprint, Crouch, Jump)Sensitivity and Acceleration SettingsPC & Mobile Controls (with GUI)Camera ShakeWalk EffectLanding EffectFOV SettingsSmooth Look☑️ Interaction. One of the asset's key components is its interaction system with the outside world. With it, you can: pick up and throw objects, open doors, chests, and anything else you can think of, activate mechanisms and traps, or assign any action you need. Key Features:Take and Throw ObjectsActivate MechanismsTeleportation Through an ObjectActivate Anything on ScenePlaying Sounds☑️ Collectable. You can create collectable and placeable objects for your game, from simple pickups like keys, notes, and tools to advanced object placement systems for building, puzzles, and interactive gameplay. Players can collect items into a virtual inventory, place them on allowed surfaces, use grid-based or free placement, and trigger custom actions during pickup or placement.Key Features:Collect and Store objects in virtual InventoryPlacement Preview before confirming SpawnCustom Pick Up and Place ActionFace Grid and Free Placement modes☑️ Mechanisms. With them, you can create anything from a simple door ot elevator to a complex scene with multiple conditions, like in Portal, Half-Life, and many others. You can also implement various game modes such as Death Run, Escape, Hide and Seek, and others. The asset includes two types of buttons and switches, a moving object when activated, and additional conditions such as tags, distance, and more.Key Features:Movable Object (by X,Y,Z, and with Loop option)Buttons for Activate/Deactivate MechanismMechanism Manager - where you can settings up allPlaying Sounds during Activate/Deactivate☑️ Surfaces. There are two types of surfaces: physical and sound. The former alter the player's physical properties and movement speed, while the latter alter the sounds of footsteps. Key Features:Assign Footstep Sound by Tag, Material, or TextureGet two physical surfaces: Mud and Ice☑️ Triggers. They complement the controller's mechanics and functions, allowing for the creation of new gameplay situations and modes. Key Features:Bunny Hop (The trigger that activates auto jump)Events TriggerLadderTeleportWater☑️ Health. You could also add a health system where you can add or damage HP using special methods. This would be useful for shooters or horror games. Key Features:Methods for regulating health (addHeath() and TakeDamage())Fall Damage (depending on height)GUI Effects (HP Bar, Overlays)Respawn After DeathVisual EffectsPlaying Sounds During Taking Damage or HealIf you need more information, please refer to our extensive documentation or contact us directly using the links above.Asset uses sound effects under CC0 1.0 Public Domain License andNK57 Monospace font under CC0 1.0 Public Domain License;see Third-Party Notices.txt file in package for details.|Integrations:|Foldout ToolKit•Languages: C#•No Dependencies: Works out of box, no external assets•Tested On: macOS (Unity 6, Unity 2022.3)





