AAA 1950 Korean War 3D scene asset pack, featuring authentic military environment models, props and materials for Chinese People's Volunteer Army, North Korea, South Korea and United Nations forcesit is compatible with versions that support the Unity Shader Graph URP pipeline.Korean War 1950 3D Environment made by professional artists with Hollywood-level quality standards. The pack includes authentic military buildings, battlefield props, weapons, environmental assets and pre-built showcase scenes covering all factions: Chinese People's Volunteer Army, North Korean Army, South Korean Army and United Nations Command forces.It is made with high attention to historical accuracy and visual quality. Everything in the pack is exactly the same as advertised in renders and showcase video. You will find a large collection of optimized meshes to build your own Korean War game levels, populate historical battlefields or create cinematic film scenes. Included Asset Categories:- Military Buildings: Multiple variants of army headquarters/command posts (thArmyHeadquarters_1 to _5), wooden fortifications and defensive walls (Woodenwall)- Weapons & Ordnance: Artillery cannons (Cannon_1), infantry firearms (Gun_1), ammunition crates (Ammobox_1)- Camp & Living Props: Military beds (Bed_01), wooden tables (Woodentable_1), water cups (Watercup_1), kettles (Kettle_1), candles (Candle_1), kerosene lamps (kerosenelamp_1)- Communication Equipment: Vintage telegraph sets (Telegraph_1)- Natural Environment: Dead trees (Deadtree_1), rock formations (Rocks_001)- Pre-built Scenes: Complete demo scenes showcasing all assets ready to use Custom PBR Shader:This pack includes a dedicated ShaderGraph-based PBR shader optimized for URP. It uses an efficient packed Mask texture workflow to keep performance high while maintaining AAA visual quality:- Red Channel (R): Metallic map controls metalness response- Green Channel (G): Roughness map controls surface smoothness- Blue Channel (B): Ambient Occlusion (AO) adds contact shadow detailAdditional parameters allow fine-tuning of normal strength, emission and alpha clipping directly in the material inspector.Perfect for historical war games, military simulations, documentary films and interactive history projects set during the 1950 Korean War.WebSite: `https://kop098.github.io/igdmaster/` Discord: igdmasterTechnical Support: `https://discord.gg/dzJzhaCeUg`Number of meshes/prefabs: 34 Poly Count: ~10,000 average (range 800 - 18,000)UV mapping: Yes Number of Materials: 26 Number of Textures: 70+ Texture Resolutions: 1024×1024, 512×512 Types of materials and texture maps: PBR (Metallic/Roughness workflow)





