Rigged low-poly Egyptian-themed giant spider. 10 animation clips, 4 colour variants, 1,360 triangles, one material.Uses standard Albedo, Metallic/Smoothness and Emission maps only — no custom shaders. Works out of the box with Built-in, URP and HDRP. Rig is Generic (not Humanoid).A stylized low-poly giant spider dressed as a egyptian. There are 4 versions of spider. Bronze, Gold, Obsidian and Sand. There are basic functional animations. Walk, attack, strafe, die, damage and more. It has eight glowing eyes. It is made for flat-shaded stylized projects.- Vertices: 752 · Polygons: 764 · Triangles: 1,360- Bones: 27 · Rig type: Generic (not Humanoid)- Material slots: 1 · UV channels: 1- Textures: 128 × 128 palette atlas, PNG, power of two, 12 files- Maps: Albedo, Metallic/Smoothness (R = metallic, A = smoothness), Emission- Scale: 1 unit = 1 metre. Model size 1.69 × 1.66 × 0.91 m- Forward axis +Z, pivot at ground level between the legs- Render pipelines: Built-in, URP and HDRP- Unity 2021.3 LTS or newerTool used: Anthropic Claude (large language model), operating Blender through a scripting interface.What the AI produced: Claude wrote the Python scripts that generate the mesh, the armature, the vertex weights, the UV layout, the four palette textures and the keyframes of all ten animation clips inside Blender. The geometry is therefore procedurally constructed from numeric parameters in those scripts.What was NOT used: no generative 3D model service (text-to-3D or image-to-3D), no diffusion or image-generation model, and no photogrammetry or scanned data. No mesh, texture or animation in this package was sampled, retopologised or derived from any existing third-party asset or generated artwork.Human contribution: the design brief, silhouette, proportions, colour scheme, Egyptian motif selection and gait behaviour were directed by the publisher, who reviewed every iteration and requested the corrections that produced the final result — including reworking the body proportions, the leg joint structure, the texture and material values, and replacing a whole-body turn with a true sideways gait. The publisher is responsible for the final topology, rig, weights and animation timing as shipped.





