In real world light does not totally covered by opaque surface. Some materials like jade or skin surface will let the light penetrates, and scatter around inside.
We offer shaders that can implement such light phenomena. Intend to help developers achieve high quality subsurface scattering.
Features:
- Maximal 4 point light sources.
- Directional light source.
- Support thickness mapping.
- Unity standard surface rendering features.
Package includes:
- Shaders and supporting scripts.
- Demo scene end source code.
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