Find texture, audio, mesh, large-file, and build-setting risks before exporting Unity projects to browser-based or mobile mini-game runtimes, then share an actionable offline HTML report.MiniGame WebGL Build Preflight is a read-only Editor audit for teams shipping Unity projects to browser-based and mobile mini-game runtimes. It brings common asset-size, memory, import, and WebGL build checks into one window so issues can be found before final export.Choose a mobile or WebGL profile, run the scan, review findings by severity, and export a UTF-8 HTML report for engineers, artists, outsourcing partners, or release managers.Key features• Texture source-size and estimated mini-game/WebGL memory checks• Read/Write duplication and uncompressed large-texture warnings• Long-audio Decompress On Load, PCM, and decoded-memory checks• Mesh vertex-count and 32-bit index warnings• StreamingAssets and raw large-file detection• WebGL and mini-game build-setting checks• Mobile mini-game and WebGL mini-game local profiles• Cancelable scans that preserve completed partial results• Actionable findings with observed value, reason, recommendation, and asset path• Offline UTF-8 HTML report; no telemetry and no project upload• Read-only by default; the tool never silently changes assets or project settingsThis product is a preflight assistant. It does not replace platform documentation, platform review, a production build, or testing on target devices.• Unity 2022.3 LTS or newer• Editor-only tool; no runtime code is added to player builds• Designed for WeChat Mini Game, Douyin Mini Game, and related WebGL export workflows• No third-party dependencies• Full C# source included• Offline operation; no analytics, telemetry, or remote rules• Documentation included in the packageOpenAI Codex assisted with portions of the Editor code. The publisher reviewed and modified the implementation and manually validated the final 1.0.0 package in Unity. The product does not use AI at runtime.





