24 stylized cookware props for Unity 6.5 URP, with four authored LODs per asset, 2K PBR textures, convex collision, and Demo and Overview scenes.Ready-to-use materials and the demo scene are configured for the Universal Render Pipeline (URP) only. Validated in Unity 6.5 (6000.5.4f1) with URP 17.5.0.Built-in Render Pipeline, HDRP, and Custom RP materials are not included. Meshes and textures may be used in other render pipelines after manual material conversion.No other Asset Store packages are required.Stylized Cookware Essentials is a Unity-only collection of 24 game-ready static kitchen props: 12 vessels, 6 fitted lids, and 6 accessories.Included content:- 24 independent static-prop Prefabs- Four authored LOD meshes per asset (96 LOD meshes total)- 44 URP materials- 132 source 2048 x 2048 PBR maps processed into 176 Unity-ready texture assets (Base Color, Normal, Metallic Smoothness, and Occlusion)- 48 authored convex collider hulls- Two scenes: Demo and OverviewThe rebuilt LOD0 topology contains 174,224 authored quads, no authored triangles, and a maximum vertex valence of 6 before FBX export. Exported triangle totals are 348,448 / 97,048 / 30,672 / 12,104 for LOD0 / LOD1 / LOD2 / LOD3. LOD0 ranges from 7,136 to 50,304 triangles per asset.Limitations:- Static props only; no rigs or animations- No Prefab variants or material variants- Unity 6.5 with URP 17.5 only; Built-in Render Pipeline and HDRP materials are not included- Blender files, source project files, and Rhino files are not includedNumber of assets / Prefabs: 24 (12 vessels, 6 lids, 6 accessories)FBX model files: 24Authored LOD meshes: 96; four levels per asset (LOD0–LOD3)LOD triangle totals: 348,448 / 97,048 / 30,672 / 12,104Average LOD0 triangle count: 14,518.67 per assetLOD0 triangle range: 7,136–50,304 per assetLOD0 authored topology before export: 174,224 quads; 0 authored triangles; maximum vertex valence 6UV mapping: UV0 and UV1Maximum UV0 overlap: 0Maximum UV1 overlap: 0.006478482184173994Materials: 44 Unity URP materialsSource textures: 132 PNG maps at 2048 x 2048; Base Color, Normal, packed ORMUnity-ready customer textures: 176 PNG assets at 2048 x 2048; Base Color, Normal, Metallic Smoothness, OcclusionCollision: 48 authored convex hulls; maximum 4 hulls per asset; maximum 252 triangles per hullCollider coverage: minimum global render-vertex coverage 0.9349479583666933; minimum semantic component coverage 0.90625Scenes: 2 (Demo and Overview)Rigging: NoAnimations: 0Runtime scripts: 0Prefab variants: 0Material variants: 0Scale: 1 Unity unit = 1 metrePivot: Logical placement appropriate to each propRender pipeline: Unity 6.5 / URP 17.5 onlySource files: Blender/source project/Rhino files are not includedOpenAI Codex was used as an AI-assisted development tool for pipeline and validation code, asset metadata, deterministic Blender geometry recipes, PBR material and texture setup, visual QA, and listing copy. All 24 customer render assets were deterministically rebuilt with authored topology, UV0/UV1, four LODs, and semantic convex collision. Textures were produced by deterministic mathematical generators, and technical images were rendered from the actual final FBX assets and assembled by script. Final scale, pivots, topology, UVs, LODs, collision, materials, textures, package contents, Unity 6.5 URP build, and exact-package cold import were measured and verified by deterministic gates. No AI/ML model or runtime AI feature is included in the package.





