This package contains audio files and simple prefabs only. No render pipeline specific shaders, materials, or visual systems are used.Glass has a distinctive acoustic quality that makes it immediately recognizable—the scrape, the ping, the shimmer of fragments shifting against each other. 344 SFX - Glass Movement captures that quality across a range of movement types, from continuous textures to single-hit impacts.The continuous movement recordings are the longest files in the library, running from six seconds to nearly twenty, and covering extended glass-on-glass or glass-on-surface movement. These work for sustained sliding, shuffling, or debris settling in slow sequences. Impacts provide single-hit glass sounds across a large number of takes. Moves cover shorter, more defined glass movements—shifts, nudges, and brief slides—with enough variations to randomize without repetition. Pass-by sounds capture glass moving through or past the listening point, making them ideal for debris effects and environmental audio. Risers use the glass material to build ascending tension sounds. Whooshes cut quickly and work as short transition or attack sounds.This library is ideal for destruction sequences, puzzle games, physical object manipulation, horror environments, inventory sounds, UI layers, and anywhere the acoustic quality of glass is central to the sound design. All sounds are fully metadata tagged and ready for Unity.344 SFX - Glass Movement - Metadata344 SFX - Glass Movement - Demo TrackProduct details:Number of Sounds - 101Format - 48kHz, 24-Bit17 Continuous Movement12 Impacts24 Moves16 Pass-Bys19 Risers13 WhooshesTechnical detailsThis package contains only audio files and simple prefabs and has no render‐pipeline dependencies.Number of Audio Wavs: 101Number of Audio Prefabs: 6Sample Rate / Bit Rate: 48Khz, 24BitDoes Audio Loop: One Shot SoundsSupported Development Platforms:Windows: YesMac: YesDocumentation Link: 344 SFX - Glass Movement - Documentation





