This package contains audio files and simple prefabs only. No render pipeline specific shaders, materials, or visual systems are used.Air movement is one of the most contextually flexible sound categories in game audio. The same fundamental material can become a futuristic aircraft, a natural gust, or a sci-fi energy whoosh depending on how it's processed and layered. 344 SFX - Wind & Air covers that range in a single library.The aircraft and jet content makes up a significant portion of the library, covering a full range of flight-related sounds: cockpit rumble, runway noise, engine whine, blast-off, altitude ear muffle, a maverick hover, thruster jumps, a touchdown, and an unidentified craft encounter. These are high-quality recordings with enough detail and character to work without additional processing. Wind ambience loops provide seamless loopable outdoor air content. Rush whoosh sets cover large air movement in several flavors, each with impact, long-form, and shake variants. Low whoosh engine pass-bys deliver convincing aerial craft in motion. Sci-fi stinger whooshes add a designed quality for UI, interface, and action punctuation.All sounds are fully metadata tagged and ready for Unity.344 SFX - Wind & Air - Metadata344 SFX - Wind & Air - Demo TrackProduct details:Number of Sounds - 42Format - 48kHz, 24-Bit15 Jet Sounds3 Wind Ambiences5 Wind Impacts5 Wind Long Whooshes5 Wind Pass Bys5 Wind Shakes4 Wind StingersThis package contains only audio files and simple prefabs and has no render‐pipeline dependencies.Number of Audio Wavs: 42Number of Audio Prefabs: 7Sample Rate / Bit Rate: 48Khz, 24BitDoes Audio Loop: One Shot SoundsSupported Development Platforms:Windows: YesMac: YesDocumentation Link: 344 SFX - Wind & Air - Documentation





