This package contains audio files and simple prefabs only. No render pipeline specific shaders, materials, or visual systems are used.Sci-fi combat needs more than gunfire. The spaces between the action, the moment before a strike lands, the tension of a firefight that hasn't started yet—that's where 344 SFX - Sci-Fi Cinematic Warfare lives. This cinematic-focused library is built around long-form ambient drones and designed hit sounds for trailer-style sci-fi sequences.The backbone of the library is a set of stereo loopable ambient drones running three minutes each, covering locations like an alien engine room, a cyberpunk city at night, and a deep space flight corridor, among others. They're designed to sit under action sequences, establishing shots, and loading screen ambiences without drawing attention to themselves. The hit sounds cover several distinct types: clean stingers, riser-stingers that build before landing, stutter hits for rhythmic editorial use, long tails for impact sustain, and a collection of sci-fi technology explosions.This library is well suited for space combat, mech battles, cutscene editing, game trailers, and any project that needs large-scale sci-fi energy. All sounds are fully metadata tagged and ready for Unity.344 SFX - Sci-Fi Cinematic Warfare - Metadata344 SFX - Sci-Fi Cinematic Warfare - Demo TrackProduct details:Number of Sounds - 67Format - 48kHz, 24-Bit20 Ambiences22 Explosions25 Risers And StingersThis package contains only audio files and simple prefabs and has no render‐pipeline dependencies.Number of Audio Wavs: 67Number of Audio Prefabs: 3Sample Rate / Bit Rate: 48Khz, 24BitDoes Audio Loop: One Shot SoundsSupported Development Platforms:Windows: YesMac: YesDocumentation Link: 344 SFX - Sci-Fi Cinematic Warfare - Documentation





