This package contains audio files and simple prefabs only. No render pipeline specific shaders, materials, or visual systems are used.Gravel paths, cave systems, desert terrain, and rockfall sequences all need earthy, physical sounds that hold up under gameplay conditions. 344 SFX - Rocks & Sand is a collection of earth, stone, and granular texture recordings covering a wide range of size and surface types, from small pebble movements to heavy rock impacts.The library covers impacts across different rock masses and surface densities, with debris movement and settling tails included for impact events. Sand and grit textures cover loose surface movements, flows, and fine granular shifts. Pass-by sounds capture material in motion, while riser sounds build tension or signal incoming falls. Continuous movement recordings provide sustained debris activity suitable for looping or long environmental sequences.This library works well for combat on rocky terrain, cavern exploration, cliff-side traversal, environmental destruction, and ground-level particle effects. The sounds are clean enough to layer while remaining rich enough to stand on their own. All sounds are fully metadata tagged and ready for Unity.344 SFX - Rocks & Sand - Metadata344 SFX - Rocks & Sand - Demo TrackProduct details:Number of Sounds - 202Format - 48kHz, 24-Bit100 Breezeblocks28 Misc40 Sand34 ShellsThis package contains only audio files and simple prefabs and has no render‐pipeline dependencies.Number of Audio Wavs: 202Number of Audio Prefabs: 4Sample Rate / Bit Rate: 48Khz, 24BitDoes Audio Loop: One Shot SoundsSupported Development Platforms:Windows: YesMac: YesDocumentation Link: 344 SFX - Rocks & Sand - Documentation





