This package contains audio files and simple prefabs only. No render pipeline specific shaders, materials, or visual systems are used.Fire and lava are two distinct materials that share enough acoustic character to sit well together in a single library. 344 SFX - Flames & Lava covers both in depth, with long-form ambience loops, isolated event sounds, and designed content for both natural and game-stylized contexts.The fire content is organized by recording type and intensity. Burning loops cover a range of sources and techniques, including bubble wrap, general flame, twigs, an outdoor campfire, and a swirling rumble, each available in mono and stereo with additional designed versions for more textured results. An extensive set of isolated snap and crack sounds organized by pitch range gives you sharp, individual fire events for randomization in a game engine. Fire whoosh sounds cover swinging torch movements and directional flame sweeps. The lava section covers thick, bubbling textures across a number of different sources, each running three minutes for seamless looping. Isolated lava pop sounds in airy and bubble types provide single events. Volcano rumble loops deliver deep, sustaining low-end for geologically active environments.All sounds are fully metadata tagged and ready for Unity.344 SFX - Flames & Lava - Metadata344 SFX - Flames & Lava - Demo TrackProduct details:Number of Sounds - 96Format - 48kHz, 24-Bit56 Fire20 Lava20 One ShotsThis package contains only audio files and simple prefabs and has no render‐pipeline dependencies.Number of Audio Wavs: 96Number of Audio Prefabs: 3Sample Rate / Bit Rate: 48Khz, 24BitDoes Audio Loop: One Shot SoundsSupported Development Platforms:Windows: YesMac: YesDocumentation Link: 344 SFX - Flames & Lava - Documentation





