This package contains audio files and simple prefabs only. No render pipeline specific shaders, materials, or visual systems are used.Leaves and foliage sounds are rarely just nature recordings in game audio. With the right sound design, the rustle of leaf material becomes something more abstract—a creature attack whoosh, an alien environment ambience, or a fantasy game UI accent. 344 SFX - Leaf Movement is built around that dual purpose, covering both natural foley recordings and designed content that uses the same material in a completely different way.The natural side covers continuous movement recordings of leaves, twigs, and branches in motion, with enough duration to loop or use as long event sounds. Individual impacts, short moves, pass-bys, and whooshes provide single-event foley options for footstep rustling, prop handling, and character movement through vegetation. The designed side of the library uses the leaf material as a source for more processed content: stereo ambience loops with a fantasy and sci-fi quality, sets of riser-whoosh-impact combinations, boom hit impact sets, slow whoosh pass-bys, and attack hit combos. These work as direct replacements for more synthetic game sounds where organic character is preferred.All sounds are fully metadata tagged and ready for Unity.344 SFX - Leaf Movement - Metadata344 SFX - Leaf Movement - Demo TrackProduct details:Number of Sounds - 75Format - 48kHz, 24-Bit3 Ambiences6 Continuous37 Impacts24 Moves5 Pass-BysTechnical detailsThis package contains only audio files and simple prefabs and has no render‐pipeline dependencies.Number of Audio Wavs: 75Number of Audio Prefabs: 5Sample Rate / Bit Rate: 48Khz, 24BitDoes Audio Loop: One Shot SoundsSupported Development Platforms:Windows: YesMac: YesDocumentation Link: 344 SFX - Leaf Movement - Documentation





