Three animated and destructible medieval heavy artillery cannons plus a flexible cannon system with aiming and firing animations, LODs, pooled SFX/VFX support, and customization tools.Designed for Unity 2020 through Unity 6. The included materials and demo scenes use URP. Models, animations, scripts, and tools can also be used with Built-in and HDRP after adapting materials and standard scene elements such as cameras and lighting. (check BuiltinContent.package or HDRPContent.package inside HeavyArtillery folder) If you encounter compatibility issues, please contact me by email.Cannon System Pro | Medieval Heavy Artillery is an animated cannon presentation and integration system - not a combat, ballistics, damage, or projectile system.It provides three different game-ready medieval heavy artillery cannons, supporting props, animations, and tools for aiming, firing, organizing, destroying, restoring, and integrating cannons into your own gameplay.Included cannons:Medieval CannonHeavy CannonDouble Barrel CannonIncluded props:Cannonballs sized for every cannonCleaning sponges sized for every cannonShot racks for every cannonball sizeMain features:Animated aiming and firingHorizontal traverse and vertical elevationClassic operating modeCannon batteries and configurable firing volleysMultiple destruction animationsCannon restoration and resetMultiple LOD levelsIncluded cannon SFXPooled SFX and VFX systemReusable effect configurationEvents and public API for gameplay integrationMaterial customization across LODs and debrisRigidbody destruction-animation recording toolOptional animated barrel-deformation systemDemonstration scenesDetailed documentationSupport for URP, Built-in Render Pipeline, and HDRPThe system handles cannon animation, presentation, state management, effects, and integration hooks. Your game remains responsible for projectiles, ammunition, reloads, ballistics, damage, penetration, targeting, AI, player input, and networking.Use the ShotFired event and Muzzle Point to connect your own projectile, damage, or combat solution.The package supports URP, Built-in Render Pipeline, and HDRP. URP content is provided by default, with dedicated content packages included for the Built-in Render Pipeline and HDRP.The optional Fun barrel-deformation module requires Burst, Collections, and Mathematics. The standard cannon system does not require this module.Important: The included SFX are ready to use with the pooling system. VFX shown in promotional videos and screenshots are for demonstration purposes only and are not included. The package provides VFX pooling and integration for your own effects.Number of primary surface textures: 30 source textures: 29 PNG and 1 PSDTexture dimensions:10 textures at 1024 × 102420 textures at 2048 × 2048Cannon Barrel LOD0 range: 962–1,022 vertices, 1,824–1,938 trianglesTrunnions LOD0 range: 122–242 vertices, 228–456 trianglesVent LOD0: 28 vertices, 44 trianglesCarriage LOD0 range: 732–836 vertices, 1,412–1,608 trianglesWheel LOD0 range: 1,408–1,458 vertices, 2,646–2,754 trianglesDetails LOD0 range: 92–677 vertices, 180–1,276 triangles. This includes barrels, cannonballs, handles, sponges, torus, and thin torus meshes. The maximum is the Barrel prop; the minimum is Handle1.Triangle ammunition rack LOD0: 751 vertices, 1,488 trianglesPBR Materials: 7FBX mesh files: 86Prefabs: 12AnimationClips: 47Rigging: No skeletal rigging. The cannon animations use Animator components with Transform-based animation.Animation types include:IdleFiring and recoilElevation and depressionClassic-operation transitionsGunport relaxed idle and transitionsLeft and right destructionGunport-relaxed destructionFun aiming and idleFun firingDouble Cannon barrel aiming, idle, and firing animationsLOD information: Up to four LOD levels, LOD0–LOD3.SFX: Cannon sound effects are includedVFX: VFX are not included. The system provides VFX pooling and integration for your own effects.Code refactoring





