Cannon System Pro | 6 Medieval Animated & Destructible Cannons - Vol.2 Bundle
Danilec
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Medieval artillery bundle with 6 animated and destructible heavy and light cannons, Cannon System Pro, LODs, SFX, VFX integration, animations, and customization tools.Designed for Unity 2020 through Unity 6. The included materials and demo scenes use URP. Models, animations, scripts, and tools can also be used with Built-in and HDRP after adapting materials and standard scene elements such as cameras and lighting. (check BuiltinContent.package or HDRPContent.package) If you encounter compatibility issues, please contact me by email.Cannon System Pro | 6 Medieval Animated & Destructible Cannons - Vol.2 Bundle is a bundle combining Medieval Heavy Artillery and Medieval Light Artillery, giving you the complete collection of six medieval cannons together with the Cannon System Pro functionality.This bundle includes:Cannon System Pro | Medieval Heavy ArtilleryMedieval CannonHeavy CannonDouble Barrel CannonCannon System Pro | Medieval Light ArtilleryFalconetFree FalconetMortarAll six cannons are game-ready and include animations, destruction, LODs, supporting props, SFX, and tools for aiming, firing, organizing, destroying, restoring, and integrating the cannons into your own gameplay.Cannon System Pro is an animated cannon presentation and integration system - not a combat, ballistics, damage, or projectile system.Included props:Cannonballs sized for every cannonCleaning sponges sized for every cannonShot racks for every cannonball sizeMain features:Animated aiming and firingHorizontal traverse and vertical elevationClassic operating modeCannon batteries and configurable firing volleysMultiple destruction animationsCannon restoration and resetMultiple LOD levelsIncluded cannon SFXPooled SFX and VFX systemReusable effect configurationEvents and public API for gameplay integrationMaterial customization across LODs and debrisRigidbody destruction-animation recording toolOptional animated barrel-deformation systemSupport for URP, Built-in Render Pipeline, and HDRPDemonstration scenesDetailed documentationThe system handles cannon animation, presentation, state management, effects, and integration hooks. Your game remains responsible for projectiles, ammunition, reloads, ballistics, damage, penetration, targeting, AI, player input, and networking.Use the ShotFired event and Muzzle Point to connect your own projectile, damage, or combat solution.The package supports URP, Built-in Render Pipeline, and HDRP. URP content is provided by default, with dedicated content packages included for the Built-in Render Pipeline and HDRP.The optional Fun barrel-deformation module requires Burst, Collections, and Mathematics. The standard cannon system does not require this module.Important: The included SFX are ready to use with the pooling system. VFX shown in promotional videos and screenshots are for demonstration purposes only and are not included. The package provides VFX pooling and integration for your own effects.Documentation: Included (PDF and online)Compatible Unity Versions: Unity 2020.3 or newerRender Pipelines:Built-in Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)Bundle Includes:Cannon System Pro | Medieval Heavy ArtilleryCannon System Pro | Medieval Light ArtilleryCannons: 6Content:PBR Materials: 7 shared materialsTextures: 30 shared source textures (29 PNG, 1 PSD)Texture Resolution: 1024 × 1024 and 2048 × 2048Animation Clips: 76LOD Levels: Up to 4 (LOD0–LOD3)Rigging: No skeletal rigging; Transform-based animations using Animator componentsLOD0 Mesh Ranges:Cannon Barrel: 622–1,022 vertices, 1,178–1,938 trianglesTrunnions: 122–242 vertices, 228–456 trianglesVent: 28–32 vertices, 44–52 trianglesCarriage: 732–916 vertices, 1,412–1,776 trianglesWheel: 562–1,458 vertices, 1,064–2,754 trianglesDetails: 92–677 vertices, 180–1,276 trianglesAmmunition Racks: 751–1,890 vertices, 1,346–2,560 trianglesAnimation Types Include:Idle animationsFiring and recoilElevation and depressionAimingClassic-operation transitionsGunport relaxed idle and transitionsLeft and right destructionGunport-relaxed destructionOptional Fun Mode aiming, idle, and firing animationsDouble Cannon barrel aiming, idle, and firing animationsFree Falconet aiming and firing animationsIncluded Props and Components:CannonballsCleaning spongesAmmunition racksHandlesAdditional cannon componentsMaterials:Metallic PBR workflow using Albedo/Base Color, Normal, Metallic, Ambient Occlusion, and Height maps as required by each material.Cannon System Features:Animated cannon operationAiming and elevation/depressionFiring and recoilMultiple operational modesMultiple destruction animationsCannon restoration/reset functionalityOptional Fun ModeMaterialHelper for fast material changes across LODsSFX pooling and integrationVFX pooling and integrationEvents/API for integration with your own game systemsSFX: Cannon sound effects are included.VFX: VFX are not included. The system provides VFX pooling and integration for your own effects.Source Code: Included





