Scene Forge - Advanced scene management
Script Goblin
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Scene management for serious Unity developers. Browse scenes, save workspaces, and switch scenes at runtime — all without leaving your flow.Scene Forge replaces the default Unity scene workflow with a focused tool built for how developers actually work.Stop hunting through the Project window. Stop reopening the same scenes every time you switch contexts. Stop losing your multi-scene setup when you close the Editor.Scene BrowserEvery scene in your project, instantly accessible. Favorites pin your most-used scenes to the top. Color-coded indicators show you at a glance which scenes are loaded, which are in Build Settings, and which is set as your Play Mode start scene. All actions — open, close, add to build, set as startup — are one click away from a clean dropdown.WorkspacesSave your current set of open scenes as a named workspace and restore it in one click. Switch between your gameplay layout, your UI layout, and your level editing layout without manually reopening scenes each time. Add a description so you remember what each workspace was for.Runtime Dev OverlayA draggable in-game panel that lets you switch scenes without stopping Play Mode. Lists all scenes from Build Settings, supports additive loading, and remembers its position across sessions. Only appears in Development Builds — never ships to players. Enable auto-init from the Settings tab or call SceneForgeOverlay.Show() from your own code.Built for real projectsWorks with single-scene and multi-scene setupsSupports PC, Mac, Linux, iOS, and AndroidCompatible with both Legacy Input and the new Input SystemNo runtime dependencies — the editor tool has zero impact on your buildUnity version: 2021.3 or later (LTS recommended)Scripting backends: Mono, IL2CPPPlatforms: PC, Mac, Linux, iOS, AndroidInput System: Compatible with both Legacy Input Manager and Input System packageDependencies: TextMeshPro (included with Unity)Editor features:Scene browser with search, favorites, and build index managementWorkspace save/restore using EditorPrefs (per-machine)Play Mode start scene overrideAdditive scene loadingReactive scene database — updates automatically when scenes are added or deletedRuntime overlay:Spawned via RuntimeInitializeOnLoadMethod — no scene setup requiredGated behind SCENE_FORGE_OVERLAY scripting define (toggled from Settings tab)Only active in Development Builds (Debug.isDebugBuild)Touch-aware sizing on mobile platformsPosition persisted via PlayerPrefsEventSystem auto-management — creates one if the scene has none, removes it when the scene provides its ownAI has been used for documentation





