The complete stylized forest: 44 tree species, a water set, rocks, logs, bushes, grass, ferns, mushrooms, flowers & ground details — 131 prefabs, one material, one tiny palette texture. Mobile-ready.Materials are URP-native (Unity 6's default pipeline). Built-in RP: switch M_HS_LP_Palette's shader to "Standard" — the palette texture slots straight in, set Smoothness to 0. HDRP: switch it to HDRP/Lit and reassign the palette as Base Map. The bonus vertex-color shader (HS_LowPoly/VertexColor) is URP-only. Full notes in the included README.Build entire stylized forests with one cohesive pack. Forest Essentials combines 44 genuinely different tree species — each with its real-world silhouette (the vase of an Elm, the umbrella of a Scots Pine, the weeping strands of a Willow, the steel-blue cone of a Blue Spruce) — with the full forest floor: water, rocks, deadwood, undergrowth and details.What's inside (131 prefabs):• 19 deciduous species + 3 saplings — Oak, Ancient Oak, White/Red Oak, Maple, Sugar/Red Maple, Silver & Paper Birch, Aspen, Beech, Elm, Ash, Poplar, Willow, Chestnut, Hornbeam, Alder, Linden• 13 conifer species + sapling — Scots/White/Red Pine, Norway/Blue Spruce, Douglas Fir, Fir, Cedar, Hemlock, Larch, Cypress, Juniper, Yew• 9 character trees — Dead Oak, Dead Pine, Hollow, Broken, Burnt, Twisted, Leaning, Multi-Trunk, Fallen• 3 fruit/tropical trees — Apple, Banana, Coconut palm• 7 water assets — Pond, Stream, Waterfall, River Rock, Lily Pads, Reeds, Water Plants• 20 rocks (moss, flat, cliff) · 14 logs/stumps/roots · 7 bushes · 7 grass · 3 ferns · 6 mushrooms · 7 flowers · 12 ground detailsOne material + one 256×224 palette texture for the entire pack means minimal draw calls — great for mobile. Every mesh also carries vertex colors identical to the palette, so texture-free polyart workflows work out of the box with the included vertex-color shader. Browse everything in the included demo scene.• 131 unique meshes with matching prefabs (P_HS_LP_*)• Number of textures: 1 (palette, 256×224 PNG); vertex colors on every mesh as a texture-free alternative• Polygon count: ~34,800 triangles for the entire pack• Minimum polygon count: ~20 tris (ground details) · Maximum: ~1,050 tris (Ancient Oak)• Rigging: No · Animation count: 0 (static meshes)• UV mapping: Yes — palette UVs on channel 1, lightmap UVs on channel 2 (generated)• LOD: single level (low poly by design)• Materials: URP/Lit palette material + bonus URP vertex-color shader; no PBR maps required• Render pipelines: URP native; Built-in/HDRP via a one-material shader swap (documented in README)• Demo scene with all 131 assets arranged by category; real-world scale, base-center pivotsMeshes were procedurally generated in Blender via Python scripts developed with AI assistance (Anthropic's Claude). All geometry, the palette texture and prefabs come from this deterministic scripted pipeline and were manually reviewed in Unity. No generative image/texture models were used.





