275 low-poly forest models: 48 tree species in 3 shapes each, an autumn set, fruit trees, modular paths and fences, campsite and forest-floor props. One material, Built-in & URP.Built-in and URP, both tested in Unity 6 (fresh-project import in each). The pack ships ONE material; an included editor script puts it on the right Lit shader for your pipeline automatically (Standard or URP Lit). The optional vertex-colour shader works in both. No runtime scripts, no dependencies.Build whole stylized forests - summer glades, orchards, autumn woods, campsites and riversides - from one cohesive, mobile-friendly pack.Every tree has its real-world silhouette (the vase of an elm, the umbrella of a Scots pine, the weeping strands of a willow, the steel-blue cone of a blue spruce), and the regular species come in three shapes each, so a forest never looks copy-pasted.WHAT'S INSIDE (275 prefabs)- 60 deciduous trees: 19 species x 3 shapes + 3 saplings - oak, ancient oak, white & red oak, maple, sugar & red maple, silver & paper birch, aspen, beech, elm, ash, poplar, willow, chestnut, hornbeam, alder, linden- 40 conifers: 13 species x 3 shapes + 1 sapling - Scots, white & red pine, Norway & blue spruce, Douglas fir, fir, cedar, hemlock, larch, cypress, juniper, yew- 15 autumn trees - each is exactly its summer tree in autumn colour, for a seasonal swap- 17 fruit & blossom trees - apple, pear, orange, lemon and cherry blossom in 3 shapes each, plus banana and coconut palm- 9 character trees - dead oak, dead pine, hollow, broken, burnt, twisted, leaning, multi-trunk, fallen- Modular path tiles (straight, curve, end, stepping stones) and a modular log fence (straight, gate, broken, post) on a 2 m grid- Structures: footbridge, signpost, trail marker, cairn, bird house- Campsite: tent, campfire (lit and burnt out), firewood stack, log bench, lantern, chopping stump with axe- Rocks, mossy boulders, rock arch and outcrop; logs, stumps, fungi, fallen branches, a hollow log and a root arch- Undergrowth: bushes (berry, bramble, holly, dead), grass, ferns and bracken, flowers, bluebells, wildflower patch, mushrooms- Forest floor: leaves, twigs, pebbles, pinecones, acorns, moss carpets, clover, anthill, burrow- Water: pond, stream, river rocks, lily pads, reeds, water plants- Vines & ivy (hanging vines pivot at the top, ready to hang from a branch) and wildlife details: bird nest, wild beehive, spider web, feathers, antlersBUILT FOR GAMES- One material and one 256 x 256 palette texture for the whole pack: minimal draw calls, great for mobile- Vertex colours on every mesh as well, with an optional vertex-colour shader for a texture-free workflow- Real-world scale, clean HS_LP_ naming, ready-made prefabs and a demo scene- Clean geometry: every model is checked so no part floats or sits in the air- Built-in and URP: the material adapts to your pipeline automaticallyThe store screenshots are scenes built with the pack's models; their sky, distant hills and haze are render backdrop.- Number of prefabs / meshes: 275 / 275- Triangle count: trees 43-1,669, props and details 19-1,260 per model; 123,738 triangles for the whole pack- Textures: 1 (256 x 256 palette, Point filter) - the whole pack shares it- Materials: 1 (plus an optional vertex-colour material); set up automatically for Built-in (Standard) or URP (Lit)- Vertex colours: yes, on every mesh (identical to the palette)- UV mapping: yes (palette UVs); lightmap UVs generated on import- Rigging / animation: no- LODs / colliders: no- Scale: real-world, 1 unit = 1 m- Render pipelines: Built-in and URP, tested in Unity 6- Scripts: one editor script (material setup for your pipeline); no runtime scripts- Documentation: README (TXT + RTF) with setup, modular-piece rules and version historyMeshes were procedurally generated in Blender via Python scripts developed with AI assistance (Anthropic's Claude). All geometry, the palette texture and prefabs come from this deterministic scripted pipeline and were manually reviewed in Unity. No generative image/texture models were used.




