AAA Three Kingdoms Military Camp 3D scene asset pack, featuring authentic ancient Chinese military environment models, props for historical war games and cinematic projects.it is compatible with versions that support the Unity Shader Graph URP pipeline.Three Kingdoms Military Camp 3D Environment made by professional artists with AAA game quality standards.The pack includes authentic ancient Chinese military camp facilities, battlefield environment assets and pre-built showcase scenes themed around the legendary Three Kingdoms period.It is made with high attention to historical accuracy and visual quality. Everything in the pack is exactly the same as advertised in renders and showcase video. You will find a large collection of optimized meshes to build your own Three Kingdoms game levels, populate ancient military camps or create cinematic film scenes.Included Asset Categories:- Defensive Structures: Wooden watchtowers, camp gates, abatis (deer antler barriers), fire pillars/torches- Tents: Soldier tents, general/commander tents (ZhongJunZhang)- Military Standards: Four variants of army flags/banners- Environment Terrain: Mud terrain assets, mountain rocks and large rock formations- Pre-built Scenes: Complete demo scenes showcasing all camp assets ready to useCustom PBR Shader:This pack includes a dedicated ShaderGraph-based PBR shader optimized for URP. It uses an efficient packed Mask texture workflow to keep performance high while maintaining AAA visual quality:- Red Channel (R): Metallic map controls metalness response- Green Channel (G): Roughness map controls surface smoothness- Blue Channel (B): Ambient Occlusion (AO) adds contact shadow detailAdditional parameters allow fine-tuning of normal strength, emission and alpha clipping directly in the material inspector.Perfect for historical war games, Three Kingdoms themed projects, documentary films and interactive history experiences set during ancient China's legendary Three Kingdoms era.WebSite: `https://kop098.github.io/igdmaster/`Discord: igdmasterTechnical Support: `https://discord.gg/dzJzhaCeUg`Number of meshes 14 : /prefabs: 18 Poly Count: ~10,000 average (range 500 - 15,000) UV mapping: Yes Number of Materials: 16 Number of Textures: 45+ (including terrain textures and skyboxes) Texture Resolutions: 1024×1024, 512×512 Types of materials and texture maps: PBR (Metallic/Roughness workflow)Additional Content:- 1 terrain/mud texture set- 3 skybox textures





