Screen Space Self Shadow(SSSS) is a high-performance directional screen-space self-shadowing effect package designed specifically for Unity 6 URP rendering pipelines.This post-processing is specifically designed for the development of rendergraph in Unity6 lts version, so we recommend using Unity6 and enabling it under rendergraphScreenSpaceSelfShadow — Screen-Space Directional Soft Self-Shadow Post Effect for Unity 6 URPInnovationA high-performance screen-space directional soft self-shadow solution for Unity 6 URP, built on the RenderGraph pipeline for artifact-free contact shadows on characters and hard-surface models Use CasesAdding natural self-shadow details for character faces in eye sockets, nose sides, and neck areasSmooth contact shadows for hard-surface models and mechanical propsSelective layer-based self-shadow control for specific objectsSoft ambient occlusion-like shadows aligned with main light directionURP-based NPR and realistic rendering workflows in Unity 6 Core FeaturesRenderGraph Workflow:built specifically for Unity 6 URP with modern RenderGraph renderer featureArtifact-Free Soft Shadows:directional hemisphere occlusion algorithm eliminates stair-step moire artifacts common in ray-marched shadowsLayer-Based Filtering:apply self-shadows only to selected Unity layers with customizable LayerMaskAutomatic Light Alignment:automatically uses the scene main directional light direction, no manual configurationAdjustable Quality Presets:Low/Medium/High quality levels automatically tune sample count and mask resolution for performanceIntuitive Parameters:simple controls for shadow distance, intensity, and thickness You’ll BenefitInstantly add subtle contact shadow details without modifying existing object shadersSmooth, artifact-free shadows even on hard-edged modelsMore control over where the effect appears through LayerMask filteringCross-platform performance with automatic sample count scalingCompatible with other IGD post-processing effects including NPR outlines and SSSSS skin scatteringRecommended ForCharacter-focused games (anime, stylized, semi-realistic)Hard-surface and mechanical prop renderingMobile games needing high-quality soft shadowsDialogue scenes and cutscene close-upsUnity 6 URP projects needing controllable self-contact shadowsProjects looking to add occlusion detail without complex shadow map setups ---WebSite: https://kop098.github.io/igdmaster/Discord: igdmasterTechnical Support: https://discord.gg/dzJzhaCeUgAdd natural, realistic self-shadow detail to your project today! 🔥This package is designed for Unity 6 and Universal Render Pipeline (URP).





