Retro OS - Analog Horror Computer System & UI
wave0084
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A hyper-minimalist 90s-style OS framework. Emphasizes clean, readable code for ultimate customizability. Quick drag-and-drop setup with a powerful event pipeline perfect for linear horror games.💬 DISCORD | 📖 DOCUMENTATION | 🎮 DEMO🌟 KEY HIGHLIGHTS:Minimalist & Readable Code: The C# source code is exceptionally clean and well-organized. You can easily grasp the system's architecture and write your own custom apps with just a few lines of code.2-Step Drag & Drop Setup: Keep things moving fast. Add a component to your Scene, assign your Profile, and your OS is instantly running on a 3D CRT monitor or as a 2D Overlay.Story-Driving Event Pipeline: Despite its simplicity, the event system is incredibly powerful. Every player interaction (opening a secret file, typing the right terminal password, checking a CCTV channel...) triggers an event. This is absolutely perfect for branching timelines, triggering jump-scares, or unlocking progression in linear horror/puzzle games.📦 CORE INCLUDED FEATURES:Window Management: Essential window controls (drag, resize, maximize) tightly clamped to the screen boundaries so windows never get lost.Virtual File System & Terminal: A lightweight virtual file system alongside a functional terminal with basic commands (cd, ls, etc.).CCTV System: Feed live 3D cameras from your scene directly into the OS as security monitors.Retro Web & Mailbox: A simplified text-based web browser (RetroML) and a scriptable email inbox.Clean ScriptableObject Architecture: No reliance on tangled Prefabs or Scene dependencies. Everything is centrally configured in the Profile.Accessible Source Code: A simple, modular architecture that makes reading, modifying, and creating new apps highly developer-friendly.Flexible Event System: Connect OS actions to your game world using the Rules profile (no-code logic setup) or standard C# events.Rapid UI Rendering: Includes a lightweight RetroUi API, allowing you to build Win95-accurate app interfaces in code without wrestling with Unity Canvas (or use Prefab Apps if you prefer).Versatile Display Options: Render the OS natively onto a 3D computer screen (World Space Canvas) or as a traditional 2D Overlay.Demo Included: Comes with a small Demo scene (featuring a basic First Person Controller) so you can immediately see the code in action.





