Draw a pixel-tight frame around any 3D object on screen. Mesh-accurate, allocation-free, and built for low-end, multi-platform games.💬 DISCORD | 📖 DOCUMENTATION | 🎮 DEMODynamic Target Framer puts a clean, dynamic bounding box on screen around whatever 3D object the player is aiming at. Unlike a loose bounding-box overlay, the frame is built from the object’s real geometry, so it stays as tight as possible around the silhouette from every camera angle.It is designed to be tiny and obvious: three short, fully-commented C# scripts and one prefab. Drop the DTFCanvas prefab into your scene, give your objects colliders, press Play — the crosshair now frames anything you look at. No setup wizard, no shaders, no hidden magic.Typical uses: first-person interaction prompts, “look-at” highlights, inspection and point-and-click adventures, tutorial callouts, photo modes, RTS/selection cursors, and AR object outlining.Mesh-accurate fit — projects the actual mesh or MeshCollider vertices, not a loose box.Drop-in prefab — crosshair, frame, and logic pre-wired; works with Camera.main out of the box.Plug-and-play targeting — the included crosshair detector frames whatever you look at.Performance first — vertices are cached per mesh and the frame only recalculates when the view changes.Pipeline independent — pure camera + uGUI math, so it runs on Built-in, URP and HDRP.Clean, readable source — short files, English comments, SOLID structure a junior can follow.Smooth follow — adjustable padding and smoothing for a polished feel.





