Multiplayer Integration for Game Creator 2 with Photon Fusion
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Add Photon Fusion 2 multiplayer to Game Creator 2 with Host/Client and Shared modes, setup wizards, visual scripting, lobbies, and demos. Supports all official GC2 Modules plus 3rd Party Abilities.Bring your Game Creator 2 project online with a dedicated multiplayer networking framework and first-class Photon Fusion 2 integration.This package includes the complete Game Creator 2 Networking Layer, built specifically for GC2 workflows, official modules, and supported third-party integrations.Continue creating Characters, Stats, Items, Weapons, Quests, Dialogue, Traversal, Abilities, Instructions, Conditions, Events, and Properties through familiar Game Creator 2 Inspector workflows while the Networking Layer handles synchronization, ownership, authority, spawning, late joining, and network transport.===| 💬 DISCORD | 📖 DOCUMENTATION | ===The core systems, movement architecture, module integrations, setup wizard, lobby tools, diagnostics, APIs, and demo scenes are functional and actively tested. However, APIs, compatibility, configuration requirements, and behavior may change as development continues.Main FeaturesPhoton Fusion 2 transport integrationHost/Client and Shared Mode supportNetworked GC2 Character spawning and initializationLogical ownership separated from Fusion State AuthorityAuthority-validated gameplay requestsPrediction, reconciliation, and remote interpolationDirectional and Point-and-Click movementJump, root motion, animation, and traversal synchronizationLate-join and full-state synchronizationNetworked local and global VariablesMultiplayer character selection and chatPublic APIs for custom systems and matchmakingSupported Game Creator 2 SystemsNetworking support is included for:GC2 Core and VariablesStatsInventory and network pickupsMeleeShooterQuestsDialogueTraversalSupported third-party: AbilitiesOptional GC2 modules are only required when using their corresponding features.Photon Lobby ToolsThe included Photon lobby service supports:Create SessionQuick JoinJoin by Session CodeBrowse and refresh available sessionsHost/Client or Shared topology selectionPhoton region selectionMaximum player configurationCompatibility and version filteringSession capacity validationLeave and shutdown handlingA provider-neutral Canvas lobby UI is included as a practical starting point and can be replaced with your own interface.Game Creator 2 Visual ScriptingDedicated GC2 Instructions, Conditions, Events, and Properties are included for:Starting and joining Fusion sessionsCreating Shared sessionsShutting down sessionsSpawning and despawning network objectsChecking authority, ownership, topology, and session stateReacting to connection, failure, shutdown, and authority eventsReading player count, region, RTT, NAT type, and connection typeCreating, browsing, joining, refreshing, and leaving Photon lobbiesFusion Scene Setup WizardThe guided setup wizard can create, configure, and validate:Fusion session bootstrapNetworkRunner and scene managerFusion transport and RPC bridgesGC2 networking managersModule synchronization bridgesPlayer spawning and spawn pointsPrepared GC2 player prefabsFusion prefab registrationCharacter selectionChat and session controlsPhoton lobby interfaceRequired project and build settingsThe wizard detects missing dependencies, conflicting synchronizers, invalid prefabs, missing authority patches, Fusion configuration problems, and incompatible build settings.Failed validation rolls back the setup instead of leaving the scene partially configured.Included Demo ScenesDemo scenes are included for:Core and VariablesInventoryMelee and StatsShooter and StatsQuestsDialogueTraversal and climbingAbilities and StatsCharacter selection and chatPhoton lobby and session browsingSome scenes require the corresponding optional Game Creator 2 demo packages.RequirementsGame Creator 2 CorePhoton Fusion 2.1.1Photon account and Fusion App IDAdvanced Unity, GC2, Photon Fusion, and multiplayer knowledgeFor Mono builds, Managed Stripping Level must be set to Disabled.Important LimitationsThis asset is not intended for complete Unity beginners.One NetworkRunner per process is supported.Fusion Multi-Peer Mode is not included.Automatic Host migration is not currently supported.Dedicated Server startup requires custom session code.Shared Mode does not provide dedicated-server-level anti-cheat security.The supplied Fusion Native motor must be the character's only primary movement synchronizer.Custom weapons, abilities, projectiles, animations, and runtime prefabs may require explicit registration or project-specific integration.Photon Fusion, Game Creator 2, optional GC2 modules, Photon services, and third-party integrations are governed by their respective licenses and are not included unless explicitly stated.This is an independent third-party integration.





