The service loop for restaurant and kitchen games. Order tickets, recipe steps, station slots, staff and customer patience, with a simulator that tells you where the queue forms.The service loop for restaurant and kitchen games.What it does- Tickets from arrival to served or walked out, patience per party- Recipes as ordered steps: station, time, burn tolerance- Station slots and upgrade levels, so the queue forms visibly- Hands off steps give the cook back early, like a fryer basket- Staff skill and stamina drive cooking speed and dish quality- Pantry as dated lots, oldest first, restocked to a par level- Prices, tips, wages, waste, and a day summary naming your bottleneckWhat's included- Service Simulator: runs days headless across seeds, finds the bottleneck- Kitchen Validator: twelve checks using the engine's own rules- Four uGUI views, an IMGUI demo, a demo diner, two scenes- Full source, four assemblies, docs in the packageRequirements- Unity 2021.3 or newer. Built-in, URP and HDRP. No packages, no SDKs.No art, no audio, no player controller. Logic only.Support- info@favengames.comUnity 2021.3 and up, authored in 2022.3 LTS. Built-in, URP and HDRP, since the package islogic and uGUI only. No packages, no SDKs and no third party code, so it compiles clean inan empty project. Full C# source in four assembly definitions, and the engine assemblyreferences nothing at all. The tick is deterministic, so the same seed replays the sameservice, and saves are keyed by id so renaming content does not break them. Documentation is included in the package files.





