Smooth LookAt component with full-body Y-axis rotation and IK-based head tracking. Easy setup, Inspector-configurable, no coding required.Smooth LookAt Component provides two complementary behaviors for making characters look at atarget naturally: a full-body rotation component and an IK-based head-tracking component.Features:- Full-body Y-axis rotation and IK head tracking (via Unity's Animator IK, Humanoid-compatible)- All parameters exposed in the Inspector — no coding required- Includes two demo scenes to get started immediately- Supports all render pipelines: Built-in / URP / HDRP / Custom RPSupported versions: Unity 2022.3 LTS / Unity 6.3 LTSJapanese documentation (README_ja) is included in the package.Full documentation (setup guide and parameter reference, English and Japanese) is available atthe Documentation Link below.English: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_001/README_en.mdJapanese: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_001/README_ja.md---「Smooth LookAt Component」は、キャラクターが対象を自然に見つめる動きを実現する、2種類の補完的なコンポーネントを提供します(全身回転版・IK首振り版)。主な機能:- 全身Y軸回転とIK首振り(Unity標準のAnimator IK使用、Humanoid対応)- 全パラメータがInspector上に公開、コーディング不要- 2種類のデモシーンを同梱、すぐに動作確認可能- Built-in / URP / HDRP / Custom RP、全レンダーパイプライン対応対応バージョン: Unity 2022.3 LTS / Unity 6.3 LTS日本語ドキュメント(README_ja)も同梱しています。詳細なセットアップガイド・パラメータリファレンス(日英)は、下記のDocumentation Linkからご覧いただけます。英語版: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_001/README_en.md日本語版: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_001/README_ja.md- Full-body Y-axis rotation with configurable speed and angle clamp- IK-based head tracking using OnAnimatorIK (Humanoid Animator required for IK component)- Smooth interpolation via Quaternion.Slerp- Inspector-configurable: target, rotation speed, angle limits, IK weight- Compatible with Unity 2022.3 LTS and above- Supports Built-in, URP render pipelines- No third-party dependenciesClaude (Anthropic) was used to assist in the development of this asset. Specifically, AI was used for the following purposes:- C# script generation and code review- Documentation writing (README in English and Japanese)- Store description text creationAll code was reviewed and verified by the developer (a game programmer with 20 years of experience) before release. The core algorithm design and technical decisions were made by the developer.




