A Unity editor timeline for planning game development. Milestones and date ranges on a shared axis, auto stacked into clean lanes, with progress bars.Chronicle is a Unity Editor timeline for planning your game's development.Put your whole roadmap in one view: pre production, production, milestones, QA, marketing and launch, all on a shared date axis. Overlapping events auto stack into clean lanes, so a busy month stays readable.Point events mark a single date. Range events show a start to end span with a progress bar.Drag to move or reschedule, drag onto another category to move it there, zoom through Days, Weeks or Months, and pick dates from a built in calendar.Color coded categories, reusable task templates, customizable today line and year dividers, and one click demo data to try it fast.Everything runs inside the Editor and never touches your game build. Full source included.Editor extension that runs inside the Unity Editor for planning and visualization, with no runtime code added to your build.Full C# source code included, clean and commented.No third party dependencies and no external services.Editor only assembly definition included, so it will not affect player builds.Data stored as human readable JSON that is safe to version control.Opens from Tools, Fables Alive Games, Chronicle.Settings under Edit, Preferences, Chronicle.Recommended on Unity 2020.3 LTS or newer.Works with any render pipeline, since it is a pipeline independent Editor tool.





