Scene Architect helps you quickly build organized Unity scene foundations, starter systems, UI placeholders, and project folders from simple editor presets.Scene Architect is a Unity Editor tool designed to help developers start new scenes with a cleaner structure and less repetitive setup work.Instead of manually creating the same roots, managers, cameras, UI objects, folders, and placeholder systems every time you start a project or scene, Scene Architect gives you a guided setup window with practical presets and customizable modules.Use it to create a new scene foundation or add missing structure to an existing scene. The generated content is intentionally lightweight and editable, so you can rename, move, remove, or expand anything after generation.Scene Architect is useful for solo developers, students, prototypers, asset creators, and small teams who want a more organized starting point without bringing in a large framework.Included presets cover common starting needs such as core scene setup, UI and menus, save/settings scaffolds, dialogue and interaction placeholders, inventory and quest placeholders, mobile touch placeholders, and custom setups.Generated systems are starter scaffolds, not complete production gameplay frameworks. They are meant to give your project a clean foundation that you can build on with your own project-specific code and design.Key features:- Unity Editor window located under Window > Nesbit Labs > Scene Architect- Create a new structured scene or update the currently open scene- Setup presets for common project and scene foundations- Custom module selection for scene, managers, UI, gameplay, input, audio, camera, organization, templates, and advanced metadata- Hierarchy preview before generation- Required dependency handling between selected modules- Will Reuse / Skip review to help avoid unnecessary duplicates- Fix Missing Essentials action for common scene setup issues- Check Current Scene action for validation without modifying the scene- Optional project folder generation under Assets or a custom Assets subfolder- Optional underscore-style root naming- Save and load custom Scene Architect presets- Starter runtime scaffold components- Sample ScriptableObject data for supported template modules- Included demo showcase scene- Basic generated uGUI placeholders- Support for Built-In Render Pipeline, URP, and HDRP- Optional Cinemachine placeholder support- Unity Undo support for generated scene objects- Designed for Unity 2022.3 LTS or newerRequirements:- Unity 2022.3 LTS or newer- Unity UI/uGUI- Built-In Render Pipeline, URP, or HDRP- Cinemachine is optionalLimitations:- Generated systems are editable starter scaffolds- Generated UI uses basic placeholder styling- Buttons do not include production callbacks- Input placeholders do not create full input actions or bindings- SaveManager scaffolds do not read or write files by default- Audio modules do not create a full AudioMixer setup- Camera placeholders do not implement finished camera behavior- Cinemachine is not installed or configured automatically





