Rigged low-poly spider with a 27-bone skeleton driving all eight legs, plus
looping Idle and Walk clips on an alternating-tetrapod gait.
840 tris.A stylized giant spider built for horror, cave and dungeon scenes — 1.2 macross the legs, so it reads as a threat at player scale rather than as setdressing.All eight legs are individually rigged with three bones each, and the Walkclip uses a real alternating-tetrapod gait: legs 1 and 3 on one side swingwith legs 2 and 4 on the other, the way a spider actually moves. A four-leggedgait faked across eight legs is the thing that makes most spider assets lookwrong in motion, and this one does not do that.The abdomen and cephalothorax are separately rigged, so the body can flex andthe abdomen can bob independently of the legs. The fangs are on their ownbone for a bite or threat pose.The eyes are modelled geometry rather than a texture detail — a forward-facingpair set into the carapace above the fangs, on their own palette swatch. Amberby default; recolour that one 32x32 swatch and you have red, green or dead-whiteeyes without touching the mesh or the UVs.Key features- 27 bones: 8 legs x 3 segments, plus body, abdomen and fangs - Alternating-tetrapod Walk cycle, not a four-leg cycle stretched to eight- Knee and ankle knuckles built into the mesh so joints read at low poly- Hourglass abdomen marking sunk into the shell, not floating over it- 1.2 m leg span — sized as a creature, not a prop- Eyes are geometry on their own palette swatch — a one-swatch recolour, no UV work| Triangles | 840 || Vertices | 486 || Bones | 27 || Meshes | 1 || Materials | 1 || Textures | 1 (128x128 PNG palette) || Animation clips | 2 — `spider_Idle`, `spider_Walk` (both looping, 30 fps) || Render pipelines | Built-in, URP, HDRP || Rig type | Yes - Generic || Bounding size (W x H x D) | 1.22 x 0.54 x 1.12 m || UV channels | 1 || LODs | None |AI was used to generate significant parts of the model.





