The See Through Clipping System is a lightweight and high-performance mesh-clipping solution designed for Unity. It allows you to hide or reveal parts of 3D objects using adjustable clipping volumes.Ideal for:- Making roofs or floors disappear- Creating windows in wall- Revealing interiors dynamically- Strategy / builder games- Object inspection- X-ray or visibility-through-walls effects- Mobile-optimized visibility systemsSupports URP and Built-In pipelines.Single Box Clipper (Ultra-Performant)A fast clipping system using one clipping box.Use cases:- Hide the roof of a building- Reveal containers or props- One-target-at-a-time clipping- Excellent for mobileMulti Box Clipper (Up to 8 Objects)Allows clipping of multiple objects using the same clipping box.Use cases:- Several buildings disappearing- Multi-object reveal systemsMulti-Shape Clipper (8 Clip Shapes)Supports Box, Sphere, Cylinder shapes.Each shape has independent position, rotation, and size.Come with several demo for both SRP and URP.





