Pivot Forge is a Unity tool for quickly fixing MeshFilter pivots with anchors, scene handles, save workflows, and runtime code examples.Pivot Forge - Pìvot fast editing tool for UnityPivot Forge is render-pipeline independent. The core tool works with MeshFilter and Mesh data, so it supports Built-in, URP, HDRP, and custom render pipelines. Included samples use URP-friendly materials; other pipelines may only need material adjustments. No Asset Store dependencies required.Pivot Forge is a focused Unity tool for fixing MeshFilter pivots directly inside the Editor, with a clean public API for runtime and code-first workflows.Why use Pivot Forge?Fix imported models with bad or awkward pivots.Place props, vehicles, modular pieces, doors, lids, and hinge objects more accurately.Move mesh geometry without moving the object pivot.Move the pivot while keeping the visible mesh in place.Save persistent mesh results and reuse them in other scenes.Run the same pivot operations from your own scripts.Main features:Mesh To Pivot workflow.Pivot To Mesh workflow.9-point anchor grid with Front, Center, and Back Z slices.Scene View free-handle modes.Optional direct-child pivot compensation.Visual pivot debug sphere and RGB axes.Save Result workflow with optional object duplication.Runtime .pfmesh saving and loading.Temporary mesh cleanup tools.Independent editor window under Tools > BabelGames > PivotForge.Manual, persistent, and coded demo scenes included.The included coded demo shows how to anchor a car body to the bottom of its model, move a glass lid pivot to a hinge corner, and play a smooth opening animation at runtime.Pivot Forge is render-pipeline independent. The sample content is URP-friendly, but the core tool works with MeshFilter and Mesh data, so it can be used with Built-in, URP, HDRP, and custom render pipelines.Category: ToolsSupported OS: Unity Editor on Windows, macOS, and Linux. Runtime API is platform independent within Unity player builds.Render pipelines: Tool logic is render-pipeline independent. Included sample materials are URP-friendly.Key features:- Mesh To Pivot and Pivot To Mesh workflows.- 9-point anchor grid with Front, Center, and Back Z slices.- Scene View free-handle modes.- Optional direct-child pivot compensation.- Persistent editor mesh saving as .asset files.- Runtime mesh saving as .pfmesh files.- Optional object duplication when saving.- CleanupGeneratedMeshes and CleanupAllGeneratedMeshes APIs.- Independent editor window.- Manual, persistent, and coded demo scenes.- Included README and PDF visual guide.





